I’m trying to add texture bombing to the MF_Scaleable_TriplanarMappingFunction_v2, but I’m not having much luck. I put the texture bomb node after the Input Rock Texture - Masks R: Heightmap: G (etc.) node, then try plugging in the result of the texture_bombing node into the same MF_TriplanarMappingComponentsFunction, it gives me an error “Float is not compatible with texture 2d”. I’m a bit confused, given that I thought the texture bomb node outputs a texture. I’m pretty new to this stuff, so sorry in advance if this is a dumb question.