I’m stuck on a texture problem and thought I’d post and see if someone can help me out.
I’m using blueprints and contruction script to setup a mesh and have a texture repeated on it. The mesh is effectively a plane.
I can change the scale of the mesh via the contruction script in the Y direction and I’ve set up an instanced material with 2 scalar paramaters so I can change the U and V tiling.
So if I scale the mesh to 10 in the y direction then the texture is repeated 10 times in the y direction and all is fine.
However this only works if I have a texture file per mesh. I have a number of meshes that share the same texture file . So when I try the above the texture moves around showing textures that should not appear on this mesh but the textues from other meshes.
Is there a way around this so only the correct uv coordinates are repeated or will I need to have a seperate texture for each mesh I want to scale and have texture repeat.
Hopefully that is understandable.