Texture problems.

https://s21.postimg.org/9g35iwxnb/strange.jpg
So i noticed that 2 of my textures is completely different inside the Engine. I painted them both in photoshop, same format, same colors.
The branch color is right. Only difference that branch is a plane. Both are static meshes and i did lighting build.
Friend advised me to check if normal flips inside maybe, or i can try use the checkbox on – use 2 sided lighting, but nothing make the difference.
One strange thing that the color of the material in the Content Browser is right.
and in the editor also correct color
https://s17.postimg.org/624qdxwxb/strange.jpg

and as you can see, the color is same in maya.
https://s21.postimg.org/4imezlp1z/wood.jpg

What can i do?
Thanks

It looks like your trees are just being lit. If you view it through the basecolor buffer, does it look correct? You may just want to have your trees be emissive/no lighting. Do this by plugging in 0 to the specular slot and the basecolor slot, then put your texture in the emissive slot.

If your directional light is pointed straight down then the branches would be receiving more light since they are facing up than the trunk which is facing out

Wilkes
i did what you say, but the result is wrong, by using it i made the tree lit.
https://s21.postimg.org/6b83bx607/12345.png
You can see that the tree is a lot brighter than the branch.

For the experiment i made all my textures like you said and the result is nice cartoonish. But only problem that i want see the shadows =)
https://s11.postimg.org/bm6jzv2vn/2016_11_05_17_36_29.png
My tree setup is – constant=1 connected to roughness. and texture connected to the base color.
Branch setup the same.

darthviper107, maybe there is some true in your words. i changed the angle of the sun and what i get
https://s16.postimg.org/eraarsikl/2016_11_05_17_22_07.png

But i need that both of them will receive the same amount of the light.

How about this:

In your material’s details panel, search for “tangent” and uncheck tangent space normal. Then create a vector 3 parameter and set it to R = 0, G = 0, and B = 1. Plug that into your normal slot. Does that have the results you want?

i didn’t find tangent in search so i can’t try this method.

But i realized that branches are not interrupt with light, while tree is getting light all around the surface. That why branches are same color all the time and they don’t fit(not same)with tree. Maybe because branches are Plane mesh?