How can i do to make the image cover the whole mesh , instead of what happened?
I’m not sure I understand.
The problem is that the texture is tilling?
That is a UV problem.
Or your mesh has wrong UVs or your material is changing the UVs.
Open the mesh in your 3D software and check that.
thanks so much
probably your UV space on the mesh is defined such that it covers larger than the [0-1] area, and so the image will tile within each [0-1] area of UV space. You could try using the UV Project tool in Modeling Mode for example to recalculate UVs.
I already got it thanks a lot btw, it helped me ! nice community