Texture problems

Hello!

How can i do to make the image cover the whole mesh , instead of what happened?
Thankss

I’m not sure I understand.
The problem is that the texture is tilling?

Yes, is tiling and also in the Niagara system

That is a UV problem.
Or your mesh has wrong UVs or your material is changing the UVs.
Open the mesh in your 3D software and check that.

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thanks so much

probably your UV space on the mesh is defined such that it covers larger than the [0-1] area, and so the image will tile within each [0-1] area of UV space. You could try using the UV Project tool in Modeling Mode for example to recalculate UVs.

I already got it thanks a lot btw, it helped me ! nice community