I have this object I made in blender. I correctly unwrapped the object, added textures, baked the textures to 1 image, made a uvlightmap, but when it’s imported I get all these weird black marks. The editor shows the object completely fine like it looks in blender but when I build the lighting the object gets all messed up.
Mesh Editor: Screenshot - a93298f190a742d25d0d41fcec03d522 - Gyazo
Scene: Screenshot - 4429ff9704d9fe9b3d27226a67379d53 - Gyazo
The lightmap is set to UVChannel 1. What could be causing these weird black parts over the object?