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Texture problem

Hey, I’m making a grass model in Blender and then importing it into Unreal and I’m getting an odd problem, no idea what it is, here’s how it looks in Blender and then how it looks in Unreal:

Blender:
grassexample.png

Unreal:
GrassExample1.png

When I import just the texture it shows up as a plain green square, but when I doubt click it, it shows the actual shape/pattern with transparency, what am I doing wrong?

help.png

Can you post you Material in UE4 for a better understanding. Do you use by any means an transparent png or sort of? if so thats not supported within UE4. You have to create an Mask (Grayscale/B&W Bitmap) to put into OpacityMask in the Mat Editor. via Alpha Channel or a separate Texture.

regards

Thanks for the quick reply! I’ve got this problem sorted now.

3d809639365fb0e170a826b8f082eefae681bcd6.png