I am bringing in a heightmap and texturing it with a real world photo.
I used to be able to do this by.
A) Importing 4096x4096 TGA
B) Creating a material.
C) Assigning a “landscapelayercords” node.
D) Check mapping type to "TCMT_AUTO
All I want to do is scale a texture ONCE in relation to the geometry its being applied on, this was working a few weeks ago and now something has changed so its being applied multiple times?
Any help would be great. are there other nodes I should be using instead of the landscapelayercords or something?