maker_1
(Adam Matthews)
April 11, 2014, 2:57pm
1
Preview mesh sphere primitive shows a perfect earth with my earth texture. Just as I would wish it appear in the game.
However ingame it does not appear like in the preview, the texture looks not stretched properly.
I want to make a planet and a drag and drop does not work. It shows perfectly though in the preview window, but not on the sphere mesh in game. Why?
LOD settings i guess. Try disabling streaming on your earth texture.
maker_1
(Adam Matthews)
April 11, 2014, 4:17pm
3
this is what it looks like
Where are the lod settings exactly, and how to disable streaming on a texture?
It says when I build that Material Sphere has overlapping UVs
BJ_6
(BenIrwin)
April 11, 2014, 4:35pm
4
The sphere mesh you’re using in the game appears to have different UV coordinates. The mesh used in the material editor is /Engine/EditorMeshes/EditorSphere, so try using that one instead.
maker_1
(Adam Matthews)
April 11, 2014, 4:54pm
5
First I cant find the editorsphere anywhere. Secondly, even if I change the preview mesh to Shape_Sphere.
Delete that. Thanks alot BJ!
I found another sphere shape called Shape_Sphere, which seems to be the editor sphere aswell!
Wow that took a while! Is it even possible to learn this engine? The earth looks great now!