Hello,everyone. We recently started making our game idea into reality. We have no background and learning from youtube. I decided to build all of the map in one level and I completed the lay out of the map. I built some interior areas and got a texture pool size warning. I read about it and ways to deal with it but I making my whole map in one level. What is the best way to deal with it? Is making the whole map in one level a bad idea? What’s your way to go with this problem?
I increase the Poolsize because its mostly at 1000 (MB) which is not much. I use at the moment World partition for larger maps (i started with world composition in the UE4). That you can unload and load cells in your game / editor is very nice
When I understood it right, you can convert existing “normal” Levels like your “one map” level, into World partition maps which is maybe a good thing to do if you plan a large map / very high detailed map / wanna work with other people on this map
I am still in UE 4.26.2; however, level streaming may be another tool in the toolbox to keep the texture pool size low. Essentially, you can load and unload parts of you game based on distance of the player relative to these level assets.
Also, your map… …I claim it is better to break up your map into “smaller” chucks and, again, use level streaming to load in the map sections relative to where the player is located.
Is your game a multiplayer game?
I thought about increasing it as well but read about it and if the target gamer has 4gb vram 2gb is good. So not an option if only high end pcs can play the game. Yeah currently watching vids about level streaming and it seems useful but got some concerns about it. Trying to learn it at the moment. My map is not that large but some areas gonna be detailed heavily. Thanks for the comment.
I agree. Learning about level streaming at the moment. It is gonna be a sp. May be later we can turn it into mp but that’s a long way to go. Thanks for the comment.