I’m getting my feet wet with Substance painter and I’m getting some strange results with a basic stylized rock I’m working on. The actual design is not fully complete yet and I’m just trying to get used to the workflow. The rock was made in blender.
Here is the rock in substance painter:
Here is the rock in UE4 Viewport:
Here is the super basic UE4 material:
Please note the strange pixelated/discolored noise on the UE4 rock faces! It is much more noticeable in the editor than the screenshot for some reason. I’ve tried so many different settings and I can’t get the gradients to be smooth! The textures are 2k 8-bit PNG exported with Unreal Engine 4 (Packed) painter defaults.
I’m not worried about the roughness/specular not matching up because I can manually tweak those after this issue is resolved.
I’m still an amateur when it comes to substance painter and materials in general, so I’m hoping it’s just a texture setting.
Thank you so much in advance!!