Texture path in Plugin Content Folder

I am trying to set a default value for UTexture


UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "SelectionToolComponent\|Style\|Outline Textures")
UTexture* CornerTexture1;

.cpp In the constructor

String ContentDir = IPluginManager::Get().FindPlugin(“SelectionTool”)->GetContentDir();
FString Texture1 = “/Textures/Points1.Points1”;
ContentDir = ContentDir + Texture1;

static ConstructorHelpers::FObjectFinder PathCornerTexture1(*(ContentDir));
if (PathCornerTexture1.Succeeded())
CornerTexture1 = PathCornerTexture1.Object;

When launching the UE, I get the error

But this is the correct path to the texture.

Any ideas how to set UTexture in constructor from Content Plugin Folder ?

As always, I create a theme and after 5 minutes I solve the problem.
And so the decision to use ‘Copy Reference’ and not write the absolute path

static ConstructorHelpers::FObjectFinder<UTexture> PathCornerTexture1(TEXT("Texture2D'/SelectionTool/Textures/Points1.Points1'"));