Thank you for details and offer. For that moment it doesn’t matter for me, how much space is required on disk - I’m ready to spend a lot of time on optimization after finishing the main job. After I changed LODBias on textures I don’t see blank materials on meshes anymore. So, I think it’s a good and fast solution for that moment. But I want to specify: are that textures stored in videomemory with imported 4k resolution? Because I see very strange numbers in stats:
For so poor levels it can’t require so much video memory, isn’t it?
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