Texture only applied to one part of the model

I recently exported a model from blender and the texture is only applying to the “button” of the flashlight. I merged the button with the flashlight model in blender so It shouldn’t be doing this. I will also add, that the texture still applies to the rest of the flashlight, it just seems like it only applies the general color of the texture. Any ideas?


Could you show us the material uv of the mesh please?
…is it possible that you have more than 1 uv assigned to the object?

That was the issue, thank you so much!!!

I am now getting a weird tiling effect, not sure what to do