Texture on Imported Mesh Distorted (Unwanted Zig-Zag Pattern)

Texture should look like this:

But it looks like this:


This is an imported mesh from blender.

How do I fix it?

Hello!

from what im seing in this picture it seems to be an UV problem, does your custom geometry has unwreaped UVs?

Here is a link to the unreal documentation for the UVs and how you can see them and fix them

Hope this helps!

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Thank you! I learned how to generate a UV in blender and it works fine now.

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