Has anyone else noticed / resolved the issue of the look of the Quixel models being different after they are warped in Unreal 5?
Below you can see the white “shimmer” on the rock that doesn’t exist in the model that is currently selected (far right). The model on the far right has not been warped. Any suggestions on how to fix this?
Full disclosure I have reduced the saturation of the rock textures colour to 0.2 to ensure it matches my desired environmental look.