Heyo all!
I am using the Texture Bombing POM node in my landscape material. This node requires a Texture Object for some reason which restricts me from using ORDp masks easily, because I can’t split it into more that one masked texture, and makes me unable to use more than 3 layers at a time, because I cannot set them to use shared:wrap. Any fixes for this? I also have issues with the resolution of my splatmaps, my textures are blocky at the edges on the landscape. any tips in general for making a nice landscape material would also be appreciated.
Thanks!