Texture not tiling correctly

Does anyone know how to make a material tile regardless of the x,y,z?


at the moment it tiles but still gets stretched if the x/y and z aren’t the same, and its very annoying as i have alot of walls with that all have different x and y values.


this is what im currently using

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You need to use a world aligned texture :slight_smile:

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thanks man this fixed it!

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