i’ve exported my charcater as an fbx file from 3ds and when i imported to ue4 it doesnt import the texture, i import the texture but when i try to applied it nothig happens, how can i fix this problem so when i re imported it will have the texture?
You have to do a right click onto the texture - create material - open the character - assign the material to the material slots
Hi! Can you be more specific with that, thanks:) i just did not understand if i do that in ue4 or in 3ds ? Thanks for replying!
You have to do that in the UE4. You create texture in your 3d program/photoshop - then you import them - you create a material - in the material you can do different stuff (add effects, modify some stuff,…)
"A Material is an asset that can be applied to a mesh to control the visual look of the scene. At a high level, it is probably easiest to think of a Material as the “paint” that is applied to an object. But even that can be a little misleading, since a Material literally defines the type of surface from which your object appears to be made. You can define its color, how shiny it is, whether you can see through the object, and much more. "
https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/index.html
One thing! I’m following the custom chatacter: english tutorial but when i get to the event graph show an error in the isvalid option, how can i solve that?
Is it sill there when you compile the blueprint? Also make sure that the event before the isvalid node isnt a copy -> when that’s the case, replace it