I’m using blender to create my minecraft model and everything imports to UE4 without any warnings or errors. The only problem is that it seems that the model that I textured in blender using the UV image editor does not have it’s texture properly aligned when I import from UE4. The only thing I can think that would cause this problem would be scaling both the mesh and the armature. I had to scale it up by 100 given that 1 unit = 1 cm in UE4 but I’m not sure if that is even the problem at all. Here is how it looks in blender and unreal. I tried texture titling using the material graph but I didn’t get very far.
If anybody can give some clues as to way this happening, I would strongly appreciate it.