Texture naming convention

Hello, I am working on a large UE4 project with many characters and environments.

I am standardizing everything and currently I am stuck trying to figure out what to name my textures.

These are my options right now:

Is one letter too simple? Or due to the engines character limit, would it be wiser to use?

Would one letter be too confusing, or cause problems when searching for files on perforce or in unreal?

I don’t have a personal strong opinion on this, but am wondering what the conventional methods are.

Any thoughts are appreciated. Thank you!

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I think two letters would work well. Like this:

Color: _CO

Metal: _ME

Etc…

I use an existing styleguide (hoping others do too) on large projects and in general.
link text

1 to 3 characters, prefix (main type) and suffix (variant + subtype) are just fine.

  • Diffuse Texture:
    T_TreeBark_D
  • Normal Texture:
    T_TreeBark_N

Variants:

  • T_TreeBark_Moss_D
  • T_TreeBark_Moss_N

Since you might need to do some large scale renaming on large projects… don’t do that manually, use MORT it’s on the marketplace (a batch renamer).

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