this is probably a noob question but I cannot figure out what went wrong with my textures exported from inkscape / paint.net (.png file, 32-bit). In the content drawer as well as in the widget itself, everything works as intended. However, if I wish to use the exact same textures in a material, I either lose most of the transparency of the image or the image won’t show at all.
Context: I use these icons for UMG buttons and I want to setup a highlighting material with a background blur (instead of creating another texture externally and switching between those two on hovering)