Texture Mirrored for No Reason?

Here is the mesh, as you can see the dark part on her forehead is mirrored, and I have no idea why because the UV is not built to do that. Below is the texture for reference. I’m not sure where to start as I changed the UV just to be sure, but does not fix the problem.

Any help is appreciated, thank you in advance!

Just plugged in the texture to the base color node, haven’t touched anything else.

Is there anything going on in the material code?

Hmm, the only other very long shot I have is that the normals on the mesh are inverted… But it does look like mirroring.