Texture Max Size Crash

I think is weird that nobody ever reported this, I’ve tested against all major engine releases and it happens on all of them:

Setting a maximum texture size other than 0 for non power of two texture files on texture editor panel crashes UEditor.
I’m away from workstation right now, but if you need further details… Try to import a non power of two image and set its max texture scale in editor, it always crashes on my machines.

Hey BrUnO XaVIeR -

Thank you for your report and really good catch, while setting a max. texture size for a non power of 2 texture may not be possible (see importing warning) it should never crash the engine. For reference, I have entered the issue as UE-11904 and will keep you appraised as we investigate a solution.

Thank You Again -

Eric Ketchum