Texture Maps - can you load different texture maps resolution based on Current Screen Size?
As closer you get to an object >> increase the texture map resolution
As the distance to the object decreases → decrease the texture map resolution
Similar like LOD’s - but with texture maps.
In a dynamic way, that the GPU can dump higher amounts of texture maps loaded… and also reload them.
A dynamic GPU Memory so to speak.
Thanks a lot for any little hint or idea.