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Texture Maps - can you load different resolution based on Current Screen Size?

Texture Maps - can you load different texture maps resolution based on Current Screen Size?

Meaning:
As closer you get to an object >> increase the texture map resolution
As the distance to the object decreases → decrease the texture map resolution

Similar like LOD’s - but with texture maps.
In a dynamic way, that the GPU can dump higher amounts of texture maps loaded… and also reload them.

A dynamic GPU Memory so to speak.

Thanks a lot for any little hint or idea.
cheers :rolleyes:

I could be wrong, think it was called mipmaps or something. It supposed to do it automatically.
https://docs.unrealengine.com/en-US/Engine/Content/Types/Textures/Properties/index.html

https://youtube.com/watch?v=Tq1TSccLyiU