Texture Mapping Issues [Revit to Unreal]

I am very new to learning unreal engine and am having some issues with my models imported from Revit 2019. The model is exported using the datasmith plugin for Revit without any materials assigned.
The issue I am having (picture attached) is that any material I assign to the mesh comes in way out of scale. I placed a plane made in UE4 assigned with the exact same material for reference.

I have been having this same issue with my imports from sketchup using datasmith as well (these models had vray materials assigned to them).
If anyone can please help to guide me in the right direction of how to fix this, I would greatly appreciate it.