Hi QSBen,
I’m going to need a bit more information. Could you provide screenshots of your material graphs. I have a few questions about your setup as well.
- Are you using a post process material (AKA Blendable) to create the fog like effect?
- How is the fog effect having difficulty with the water shader? Could you elaborate on how/why you are using custom depth.
I put together my own underwater effect to get an idea of what you are doing. First I made the post process material:
Then I applied it to an unbound post process volume. Once the fog looked like how I wanted I used a water plane “BP_OceanWater” from our “Water Plane Examples” assets and put it above some boxes.
This is where I get a bit confused as to where the Translucent material utilizing Custom Depth comes into play. If I have your workflow all wrong could you please elaborate on how you are putting together this effect so that I may reproduce this issue on my end.
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