Well my friends , ive finally find the problem of texture not all loading HQ !!
, in MY case its was the obelisk that ive imported from the island map , i thinks its was their beam and particle effect thats had so big range , with the command STAT STREAMING , STAT PARTICULE , its could help yourself to diagnose the cause , but well ive deleted them for now and everything work fine for me , check out your particule effect probably , my friends told me thats this kind of problem of texture not loading is : foliage , particule and IA , if your foliage is not set up properly and its streaming tree of the other side of the island , this could be the problem too , so well , you need a a optimisation pass i think
its could be possible that the cause is that there is too luch texture to stream in , in that case try to reduce the amount of texture and not using asset that you dont use in your level , cause if you tree is in your foliage but you dont paint with it , its STILL in memory i think , but im not sure
sorry my bad english ehe , i hope this can help you
, ive been working two day on that problem hope you find a solution and let me know your result ![]()