So I have this grid-like texture I have as walls and such, but whenever I get further away, they fade into weird lines, as compared to when I’m close. How do I change this so I can aways see it perfect?
Did you set the texture to ‘no mips’?
I did not. How do I do that?
In the texture itself
It appears to already be that way.
I DO have this on a TexCord, if that does something.
You might try fiddling with which anti-alias setting you’re using in the project settings?
The 3 other settings gave me this result.
I also tried messing with the Material’s functions, but that doesn’t seem to do anything either.

You might get some luck turning off aliasing altogether, otherwise you have to make the lines thicker.
Yeah, I tried setting it to ‘None’. Same result.
I think you probably have to make them fatter, or make the material enlarge as you move away, which defeats the object really…
The only eay you are ever going to get a 100% consistent result at any resolution is to draw the lines as lines within a post process.
Basically no matter how you code the shader on an object, the object itself is subject to scaling/perspective etc.
If instead you careate some outline sort of system in a postprocess, you can get accurate results all the time.
To learn how you can poke into the builtin wireframe view. Or, you can creatively use math and WPO to just generate a grid in the PP.
To learn how to generate a grid you can break down the default engine material, which is a dual color grid.