Texture linear color & color in Composure

Hello

In UE4 the the texture should be linear color in Composure/ Tranform pass. Work perfectly.

When the same is done UE5, UE5 warns that the sampler type should be color. But it still outputs just black.

Everything should be the same in UE4 & UE5, but can not get this to work in UE5. What do I do wrong. Is there a secret setting that I´m not aware of.

I´m trying to get to cinecamera view to a texture with UE4. As said, this works wiht UE4.

All help would be appreciated:)

Yours, Ramses