Texture issues

So I have an old project that I adapted to UE5 preview. After a few new OS installs I installed UE5 and updated to the current version. I had copied my project folder before all of this happened. The project will open just fine and all my levels will load up as well. In the content browser you can see my assets (meshes, materials, and textures). However when i load up the levels none of the textures are actually working. If i open a texture it shows up all black. When I export a texture and open in Photoshop it shows up just fine. Did I forget to update something with the new UE5 update or is there a way to fix this issue? Terrain shows blank aswell.

I think your texture is way way too small. Maybe your compression is set wrongly. Try to set the maximum texture size to 0 [No compression] and see if it works.

The textures are already set to 0. I just dont get it, it all worked fine with UE5 preview.

Another video showing this issue. I set it to no compression, and saved but the it all changes back as if I did nothing.

Are you using any plugins? I’ve seen some people automate certain properties on the texture panel through a plugin which could conflict with your settings if not implemented properly. I’d also check the log for warnings / errors, could be that the asset does not save well since the version change.