When I apply the base color texture to the unreal asset, the texture becomes brown. I tested it in Blender and it worked correctly.
All other scenery assets are ok.
Note: I have already tried to reimport the asset, texture
Can you show the material?
It’s very hard to tell, actually, which object ( or all? ) that texture is for. I’m guessing the lamp thing.
In any event, the kind of effect you’re getting is what you would get if the UVs are off. So you have a very small amount of texture spread over a large area, that would give you a totally brown table, for instance.
What do the UVs look like in the engine, it should be obvious.
The crucial thing is, what do the UVs look like in UE? Channel 1 in the static mesh editor.
Wow! You are a master! I checked and the problem was indeed in this UV channel within Unreal. Thank you very much!




