Why 8K texture could be filled/utilized only by half, like this (you can see that the half of the image is black, hence no data)?
We use 41 12MPX cameras. Texturing settings are:
Min text resolution: 8192
Max text resolution: 8192
Style: Maximal Texture count
Texture count: 1
Downscale image before texturing: 1
The exported texture is fully filled while instead of 8192
I use the size of 4096
.
Does it mean that there is not enough data to fill it with 8K? If so then why does it create it in 8K if 4K is the actual possible maximum?