Texture is not fully utilized

Why 8K texture could be filled/utilized only by half, like this (you can see that the half of the image is black, hence no data)?
image

We use 41 12MPX cameras. Texturing settings are:

Min text resolution: 8192
Max text resolution: 8192
Style: Maximal Texture count
Texture count: 1
Downscale image before texturing:  1

The exported texture is fully filled while instead of 8192 I use the size of 4096.
Does it mean that there is not enough data to fill it with 8K? If so then why does it create it in 8K if 4K is the actual possible maximum?

Hi Serob,
you’re right. Your data are not enough to get the full utilization.
As you minimal and maximal texture resolution is set to 8K, the application just follows your settings.

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