Texture - Invert Alpha

I’m Trying to generate Static Textures by rendering 3d meshes. Creating the Static Textures from the Render Target outputs a texture with the inverted alpha. As a result when you add the texture to the UI group and change the compression to userinterface2D the 3rd mesh become hidden and it shows only the texture inverted alpha.
So my question is: How to Invert the alpha channel to make my user interface texture display correctly?

Try to swap Min and max alpha.
I don’t sure that it’ll resolve your issue, but alpha will be inverted.

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