Hi,
I have created a dynamic material whose parameters are loaded from datatables.
The datatable in question has only one entry with a texture.
I tested if the texture would work if loaded (if it was a debugger/material problem) by assining it to the material and then using that material directly. It worked as expected (image).
I have tried to create a new datatable but the editor always shows the texture loaded, so i have no idea what the problem is.
The datatable in question:
My Setup to test if the row has anything is displayed here: blueprintUE | PasteBin For Unreal Engine (variable0 is always evaluates to none)
The end result from the dynamic assigining:
My objective (which is show if the material is used with default values) :
Can anyone help me?