I recently upgraded my project to UE 5.3 and started to build for Quest headsets - since upgrading I have noticed that any texture imported has an odd artifact when viewed from the side in a Quest build - this doesn’t happen in any other build or in the editor - all the existing textures are fine - this only applies to newly imported ones.
When viewed from the side, all of these new textures appear bright magenta like the texture has not been found an is displaying a missing texture replacement colour.
Does anyone know a workaround for this? It looks like it’s missing the smallest mips or something like that.
Thanks,
Mark