Verify they don’t look correct when running the Standalone Game as the preview window is not always a good visual.
Sometimes imported textures may look weird for a number of reasons.
-There is a max texture size (you can read at the top of the texture properties window after double clicking).
- If your texture was not power of 2 or square then it may look distorted as Unreal represents it square in the icon.
- Sometimes importing PNGs with alpha will have streaking where the alpha is and look weird in preview but work fine in game.
-Make sure the LOD Bias setting is 0 as this mips the texture down with each setting higher than 0.
-Texture Groups auto adjust you max size and bias so you can try the appropriate Character group as they usually have less restrictions or go adjust your texture groups (do a quick google search for more info).
If nothing helps here you can send the texture over and I’ll take a look.