My mesh looks good and the texture looks good at a distance, but upon zooming in it has these spots all over as if small faces didn’t get textured. I tried visibility based and photo consistency based texturing and these artifacts remain. Any suggestions on how to get rid of them?
Thanks for responses! I unwrapped in Reality Capture (not sure if I did it as a separate step, or as part of the texturing following a simplify from a really big ~360m poly model to a 32M Poly then to a 5M poly model.
I redid the texturing in the VISIBILITY mode instead of the PHOTOCONSISTENCY mode and the results were better. Here’s a sample:
It’s interesting, when I try to find the texture settings for the original, spotty model at the top of this post, RC doesn’t list the settings I used. It says “unknown”. It also says texture utilization 0%. There is a little “tx” next to the model indicating it was textured, and I can render out views that appear textured, but the info window is strange.
Is that a clue? Here are the settings for that spotty model: