Texture format 'R32_UINT' not supported

Im getting this error in the UE device output log and can´t start the app on the android phone (Unreal Logo appears and then the app vanishes, but is still on the android background, but when I select it, it just goes back to main screen).
I created a very basic app with the only material has a simple blue color. Im using ES2.0 (UE 4.24.3). The same error appears when I package the simple 2d side scroller standard template, so I guess it´s not the apps fault, it is realy, really simple made.

Tried it to package with Android multi, ETC1, ETC1a and the outcome is always the same.

Log:

Android logs:


Microsoft Windows [Version 10.0.19041.630]
(c) 2020 Microsoft Corporation. Alle Rechte vorbehalten.

C:\Users\Christian>adb logcat -s UE4
--------- beginning of main
V/UE4 (13287): [NetworkChangedManager] Network Available
D/UE4 (13287): Used memory before allocating anything was 54.01MB
D/UE4 (13287): In the JNI_OnLoad function
D/UE4 (13287): [JNI] - Failed to determine if app purchasing is enabled!
D/UE4 (13287): Path found as '/storage/emulated/0'
D/UE4 (13287): Font Path found as '/system/fonts/'
D/UE4 (13287): In the JNI_OnLoad function 5
D/UE4 (13287): Entering native app glue main function
D/UE4 (13287): Created event thread
D/UE4 (13287): Entering event processing thread engine entry point
D/UE4 (13287): Entered AndroidMain()
D/UE4 (13287): Prepared looper for event thread
D/UE4 (13287): Passed callback initialization
D/UE4 (13287): Passed sensor initialization
D/UE4 (13287): Controller interface supported
D/UE4 (13287): [GameActivity] Found DepthBufferPreference = 0
D/UE4 (13287): [GameActivity] Found bPackageDataInsideApk = 1
D/UE4 (13287): [GameActivity] Found ProjectName = SuperTableBall
D/UE4 (13287): [GameActivity] Found AppType =
D/UE4 (13287): [GameActivity] Found bHasOBBFiles = 1
D/UE4 (13287): [GameActivity] Found bVerifyOBBOnStartUp = false
D/UE4 (13287): [GameActivity] UI hiding set to false
D/UE4 (13287): [GameActivity] BuildConfiguration set to Development
D/UE4 (13287): [GameActivity] UseExternalFilesDir set to false
D/UE4 (13287): [GameActivity] PublicLogFiles set to false
D/UE4 (13287): [GameActivity] AllowIMU set to true
D/UE4 (13287): [GameActivity] SupportsVulkan set to false
D/UE4 (13287): [GameActivity] Using APK commandline
D/UE4 (13287): [GameActivity] Parsing commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (13287): [GameActivity] Hardware: sc8830
D/UE4 (13287): [GameActivity] ro.hardware: sc8830
D/UE4 (13287): [GameActivity] Memory: 1360 MB
D/UE4 (13287): [GameActivity] UseAffinity: false
D/UE4 (13287): [GameActivity] BigCoreMask: 0xffff
D/UE4 (13287): [GameActivity] LittleCoreMask: 0x0
D/UE4 (13287): [GameActivity] APK path: /data/app/com.YourCompany.SuperTableBall-1/base.apk
D/UE4 (13287): [GameActivity] OBB in APK: true
D/UE4 (13287): InternalFilePath found as '/data/data/com.YourCompany.SuperTableBall/files'
D/UE4 (13287): ExternalFilePath found as '/storage/emulated/0/Android/data/com.YourCompany.SuperTableBall/files'
D/UE4 (13287): App is running in Landscape
D/UE4 (13287): [GameActivity] Android version is 5.1.1
D/UE4 (13287): [GameActivity] Android manufacturer is samsung
D/UE4 (13287): [GameActivity] Android model is SM-J320FN
D/UE4 (13287): [GameActivity] Android build number is LMY47V.J320FNXXU0ARE1
D/UE4 (13287): [GameActivity] OS language is set to de_DE
D/UE4 (13287): [GameActivity] Debugger attached is false
D/UE4 (13287): [GameActivity] Used memory: 58361
D/UE4 (13287): [GameActivity] googleClient is valid
D/UE4 (13287): [GameActivity] ==============> GameActive.onCreate complete!
D/UE4 (13287): [GameActivity] Creating console command broadcast listener
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 13309, APP_EVENT_STATE_ON_START
D/UE4 (13287): [GameActivity] ==================================> Inside onStart function in GameActivity
V/UE4 (13287): [GameApp] App in foreground
D/UE4 (13287): Case APP_CMD_RESUME
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 13309, APP_EVENT_STATE_ON_RESUME
D/UE4 (13287): [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
D/UE4 (13287): [GameActivity] Registering sensor listeners
D/UE4 (13287): App is running in Landscape
D/UE4 (13287): [GameActivity] ==============> Resuming main init
D/UE4 (13287): APK Commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (13287): Final commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (13287): Created sync event
D/UE4 (13287): [GameActivity] ==============> GameActive.onResume complete!
D/UE4 (13287): Mounted OBB in APK: /data/app/com.YourCompany.SuperTableBall-1/base.apk
D/UE4 (13287): Case APP_CMD_INIT_WINDOW
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 0, [width=1280, height=720], tid = 13309, APP_EVENT_STATE_WINDOW_CREATED
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 13309, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 13309, APP_EVENT_STATE_APP_ACTIVATED
D/UE4 (13287): LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 13309, APP_EVENT_RUN_CALLBACK
D/UE4 (13287): Project file not found: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (13287): EGL Extensions:
D/UE4 (13287): EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable
D/UE4 (13287): FAndroidGPUInfo
D/UE4 (13287): AndroidEGL::InitSurface 1, 1
D/UE4 (13287): AndroidEGL::InitSurface, wnd: 0xb44af808, width: 8, height 8
D/UE4 (13287): AndroidEGL::CreateEGLSurface() 0xaf983140
D/UE4 (13287): AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 1280x720
D/UE4 (13287): LogPluginManager: Mounting plugin Paper2D
D/UE4 (13287): LogPluginManager: Mounting plugin AISupport
D/UE4 (13287): LogPluginManager: Mounting plugin LightPropagationVolume
D/UE4 (13287): LogPluginManager: Mounting plugin AnimationSharing
D/UE4 (13287): LogPluginManager: Mounting plugin SignificanceManager
D/UE4 (13287): LogPluginManager: Mounting plugin UObjectPlugin
D/UE4 (13287): LogPluginManager: Mounting plugin AssetManagerEditor
D/UE4 (13287): LogPluginManager: Mounting plugin FacialAnimation
D/UE4 (13287): LogPluginManager: Mounting plugin DatasmithContent
D/UE4 (13287): LogPluginManager: Mounting plugin VariantManagerContent
D/UE4 (13287): LogPluginManager: Mounting plugin AlembicImporter
D/UE4 (13287): LogPluginManager: Mounting plugin GeometryCache
D/UE4 (13287): LogPluginManager: Mounting plugin AutomationUtils
D/UE4 (13287): LogPluginManager: Mounting plugin ScreenshotTools
D/UE4 (13287): LogPluginManager: Mounting plugin BackChannel
D/UE4 (13287): LogPluginManager: Mounting plugin CharacterAI
D/UE4 (13287): LogPluginManager: Mounting plugin PlatformCrypto
D/UE4 (13287): LogPluginManager: Mounting plugin AndroidMedia
D/UE4 (13287): LogPluginManager: Mounting plugin ImgMedia
D/UE4 (13287): LogPluginManager: Mounting plugin MediaCompositing
D/UE4 (13287): LogPluginManager: Mounting plugin TcpMessaging
D/UE4 (13287): LogPluginManager: Mounting plugin UdpMessaging
D/UE4 (13287): LogPluginManager: Mounting plugin ActorSequence
D/UE4 (13287): LogPluginManager: Mounting plugin NetcodeUnitTest
D/UE4 (13287): LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
D/UE4 (13287): LogPluginManager: Mounting plugin OnlineSubsystem
D/UE4 (13287): LogPluginManager: Mounting plugin AndroidPermission
D/UE4 (13287): LogPluginManager: Mounting plugin OnlineSubsystemNull
D/UE4 (13287): LogPluginManager: Mounting plugin OnlineSubsystemUtils
D/UE4 (13287): LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
D/UE4 (13287): LogPluginManager: Mounting plugin AndroidMoviePlayer
D/UE4 (13287): LogPluginManager: Mounting plugin AppleImageUtils
D/UE4 (13287): LogPluginManager: Mounting plugin ArchVisCharacter
D/UE4 (13287): LogPluginManager: Mounting plugin AssetTags
D/UE4 (13287): LogPluginManager: Mounting plugin AudioCapture
D/UE4 (13287): LogPluginManager: Mounting plugin CableComponent
D/UE4 (13287): LogPluginManager: Mounting plugin CustomMeshComponent
D/UE4 (13287): LogPluginManager: Mounting plugin EditableMesh
D/UE4 (13287): LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
D/UE4 (13287): LogPluginManager: Mounting plugin GoogleCloudMessaging
D/UE4 (13287): LogPluginManager: Mounting plugin LocationServicesBPLibrary
D/UE4 (13287): LogPluginManager: Mounting plugin MobilePatchingUtils
D/UE4 (13287): LogPluginManager: Mounting plugin PhysXVehicles
D/UE4 (13287): LogPluginManager: Mounting plugin ProceduralMeshComponent
D/UE4 (13287): LogPluginManager: Mounting plugin RuntimePhysXCooking
D/UE4 (13287): LogInit: Using libcurl 7.46.0
D/UE4 (13287): LogInit: - built for arm-unknown-linux-androideabi
D/UE4 (13287): LogInit: - supports SSL with OpenSSL/1.0.1s
D/UE4 (13287): LogInit: - supports HTTP deflate (compression) using libz 1.2.8
D/UE4 (13287): LogInit: - other features:
D/UE4 (13287): LogInit: CURL_VERSION_SSL
D/UE4 (13287): LogInit: CURL_VERSION_LIBZ
D/UE4 (13287): LogInit: CURL_VERSION_IPV6
D/UE4 (13287): LogInit: CURL_VERSION_ASYNCHDNS
D/UE4 (13287): LogInit: CURL_VERSION_TLSAUTH_SRP
D/UE4 (13287): LogInit: CurlRequestOptions (configurable via config and command line):
D/UE4 (13287): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
D/UE4 (13287): LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
D/UE4 (13287): LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
D/UE4 (13287): LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
D/UE4 (13287): LogInit: - LocalHostAddr = Default
D/UE4 (13287): LogInit: - BufferSize = 65536
D/UE4 (13287): LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
D/UE4 (13287): LogOnline: OSS: Creating online subsystem instance for: GooglePlay
D/UE4 (13287): LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
D/UE4 (13287): LogOnline: OSS: Unable to create OnlineSubsystem module GooglePlay
D/UE4 (13287): LogOnline: OSS: Creating online subsystem instance for: NULL
D/UE4 (13287): LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
D/UE4 (13287): LogOnline: OSS: Creating online subsystem instance for: GooglePlay
D/UE4 (13287): LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
D/UE4 (13287): LogInit: Build: ++UE4+Release-4.24-CL-11590370
D/UE4 (13287): LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
D/UE4 (13287): LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
D/UE4 (13287): LogInit: Net CL: 10570792
D/UE4 (13287): LogInit: OS: Android (5.1.1), CPU: SM-J320FN, GPU: Mali-400 MP
D/UE4 (13287): LogInit: Compiled (32-bit): Feb 24 2020 16:12:40
D/UE4 (13287): LogInit: Compiled with Clang: 3.8.275480
D/UE4 (13287): LogInit: Build Configuration: Development
D/UE4 (13287): LogInit: Branch Name: ++UE4+Release-4.24
D/UE4 (13287): LogInit: Command Line:
D/UE4 (13287): LogInit: Base Directory:
D/UE4 (13287): LogInit: Installed Engine Build: 0
D/UE4 (13287): LogDevObjectVersion: Number of dev versions registered: 25
D/UE4 (13287): LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
D/UE4 (13287): LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
D/UE4 (13287): LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
D/UE4 (13287): LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
D/UE4 (13287): LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
D/UE4 (13287): LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
D/UE4 (13287): LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
D/UE4 (13287): LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
D/UE4 (13287): LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
D/UE4 (13287): LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
D/UE4 (13287): LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
D/UE4 (13287): LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
D/UE4 (13287): LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
D/UE4 (13287): LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
D/UE4 (13287): LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
D/UE4 (13287): LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
D/UE4 (13287): LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
D/UE4 (13287): LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
D/UE4 (13287): LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
D/UE4 (13287): LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
D/UE4 (13287): LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
D/UE4 (13287): LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
D/UE4 (13287): LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
D/UE4 (13287): LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
D/UE4 (13287): LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
D/UE4 (13287): LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
D/UE4 (13287): LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
D/UE4 (13287): LogInit: Object subsystem initialized
D/UE4 (13287): LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
D/UE4 (13287): [2020.11.13-10.26.23:357][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
D/UE4 (13287): [2020.11.13-10.26.23:359][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:359][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
D/UE4 (13287): [2020.11.13-10.26.23:360][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
D/UE4 (13287): [2020.11.13-10.26.23:361][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
D/UE4 (13287): [2020.11.13-10.26.23:362][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
D/UE4 (13287): [2020.11.13-10.26.23:363][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
D/UE4 (13287): [2020.11.13-10.26.23:363][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
D/UE4 (13287): [2020.11.13-10.26.23:363][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
D/UE4 (13287): [2020.11.13-10.26.23:363][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
D/UE4 (13287): [2020.11.13-10.26.23:364][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
D/UE4 (13287): [2020.11.13-10.26.23:365][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
D/UE4 (13287): [2020.11.13-10.26.23:365][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
D/UE4 (13287): [2020.11.13-10.26.23:365][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
D/UE4 (13287): [2020.11.13-10.26.23:365][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
D/UE4 (13287): [2020.11.13-10.26.23:365][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
D/UE4 (13287): [2020.11.13-10.26.23:366][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:1]]
D/UE4 (13287): [2020.11.13-10.26.23:367][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
D/UE4 (13287): [2020.11.13-10.26.23:368][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
D/UE4 (13287): [2020.11.13-10.26.23:369][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
D/UE4 (13287): [2020.11.13-10.26.23:369][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
D/UE4 (13287): [2020.11.13-10.26.23:372][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
D/UE4 (13287): [2020.11.13-10.26.23:372][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
D/UE4 (13287): [2020.11.13-10.26.23:373][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
D/UE4 (13287): [2020.11.13-10.26.23:374][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
D/UE4 (13287): [2020.11.13-10.26.23:375][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
D/UE4 (13287): [2020.11.13-10.26.23:376][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
D/UE4 (13287): [2020.11.13-10.26.23:377][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
D/UE4 (13287): [2020.11.13-10.26.23:378][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
D/UE4 (13287): [2020.11.13-10.26.23:379][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
D/UE4 (13287): [2020.11.13-10.26.23:380][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
D/UE4 (13287): [2020.11.13-10.26.23:381][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
D/UE4 (13287): [2020.11.13-10.26.23:381][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
D/UE4 (13287): [2020.11.13-10.26.23:381][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
D/UE4 (13287): [2020.11.13-10.26.23:381][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
D/UE4 (13287): [2020.11.13-10.26.23:381][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
D/UE4 (13287): [2020.11.13-10.26.23:382][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
D/UE4 (13287): [2020.11.13-10.26.23:382][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
D/UE4 (13287): [2020.11.13-10.26.23:382][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
D/UE4 (13287): [2020.11.13-10.26.23:382][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:386][ 0]LogAndroid: Mobile HDR: no
D/UE4 (13287): [2020.11.13-10.26.23:386][ 0]LogAndroidWindowUtils: Mobile HDR: no
D/UE4 (13287): [2020.11.13-10.26.23:386][ 0]LogAndroidWindowUtils: Setting Width=1280 and Height=720 (requested scale = 1.000000)
D/UE4 (13287): [2020.11.13-10.26.23:388][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:388][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
D/UE4 (13287): [2020.11.13-10.26.23:388][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:388][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:388][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
D/UE4 (13287): [2020.11.13-10.26.23:389][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:390][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
D/UE4 (13287): [2020.11.13-10.26.23:391][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:392][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:393][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:394][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
D/UE4 (13287): [2020.11.13-10.26.23:395][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:396][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
D/UE4 (13287): [2020.11.13-10.26.23:396][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
D/UE4 (13287): [2020.11.13-10.26.23:396][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
D/UE4 (13287): [2020.11.13-10.26.23:396][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
D/UE4 (13287): [2020.11.13-10.26.23:396][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
D/UE4 (13287): [2020.11.13-10.26.23:397][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
D/UE4 (13287): [2020.11.13-10.26.23:397][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
D/UE4 (13287): [2020.11.13-10.26.23:397][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
D/UE4 (13287): [2020.11.13-10.26.23:397][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
D/UE4 (13287): [2020.11.13-10.26.23:397][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
D/UE4 (13287): [2020.11.13-10.26.23:398][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
D/UE4 (13287): [2020.11.13-10.26.23:399][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
D/UE4 (13287): [2020.11.13-10.26.23:400][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:401][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:402][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
D/UE4 (13287): [2020.11.13-10.26.23:402][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
D/UE4 (13287): [2020.11.13-10.26.23:402][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: Checking 35 rules from DeviceProfile ini file.
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: Default profile: Android_Default
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: GpuFamily: Mali-400 MP
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: GlVersion: OpenGL ES 2.0
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: VulkanAvailable: false
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: VulkanVersion: 0.0.0
D/UE4 (13287): [2020.11.13-10.26.23:438][ 0]LogAndroid: AndroidVersion: 5.1.1
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: DeviceMake: samsung
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: DeviceModel: SM-J320FN
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: DeviceBuildNumber: LMY47V.J320FNXXU0ARE1
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: UsingHoudini: false
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: Hardware: sc8830
D/UE4 (13287): [2020.11.13-10.26.23:439][ 0]LogAndroid: Chipset: unknown
D/UE4 (13287): [2020.11.13-10.26.23:462][ 0]LogAndroid: Selected Device Profile: [Android_Mali_4xx]
D/UE4 (13287): [2020.11.13-10.26.23:462][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mali_4xx]
D/UE4 (13287): [2020.11.13-10.26.23:464][ 0]LogHAL: Display: Platform has ~ 1 GB [1426391040 / 4294967296 / 2], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
D/UE4 (13287): [2020.11.13-10.26.23:464][ 0]LogInit: Going up to parent DeviceProfile [Android_Low]
D/UE4 (13287): [2020.11.13-10.26.23:464][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.5]]
D/UE4 (13287): [2020.11.13-10.26.23:464][ 0]LogConfig: Setting CVar [[r.ShadowQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:464][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
D/UE4 (13287): [2020.11.13-10.26.23:465][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:466][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:467][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
D/UE4 (13287): [2020.11.13-10.26.23:468][ 0]LogInit: Going up to parent DeviceProfile [Android]
D/UE4 (13287): [2020.11.13-10.26.23:469][ 0]LogConfig: Setting CVar [[r.BloomQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:469][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:469][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:469][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
D/UE4 (13287): [2020.11.13-10.26.23:470][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
D/UE4 (13287): [2020.11.13-10.26.23:470][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:2]]
D/UE4 (13287): [2020.11.13-10.26.23:470][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
D/UE4 (13287): [2020.11.13-10.26.23:470][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
D/UE4 (13287): [2020.11.13-10.26.23:470][ 0]LogInit: Going up to parent DeviceProfile []
D/UE4 (13287): [2020.11.13-10.26.23:471][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:471][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
D/UE4 (13287): [2020.11.13-10.26.23:471][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:471][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:471][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
D/UE4 (13287): [2020.11.13-10.26.23:472][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:473][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
D/UE4 (13287): [2020.11.13-10.26.23:474][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:475][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (13287): [2020.11.13-10.26.23:476][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:477][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:478][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
D/UE4 (13287): [2020.11.13-10.26.23:479][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConsoleManager: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
D/UE4 (13287): [2020.11.13-10.26.23:480][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
D/UE4 (13287): [2020.11.13-10.26.23:481][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
D/UE4 (13287): [2020.11.13-10.26.23:482][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
D/UE4 (13287): [2020.11.13-10.26.23:482][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
D/UE4 (13287): [2020.11.13-10.26.23:482][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (13287): [2020.11.13-10.26.23:483][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
D/UE4 (13287): [2020.11.13-10.26.23:483][ 0]LogConfig: Setting CVar [[r.VSync:1]]
D/UE4 (13287): [2020.11.13-10.26.23:483][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
D/UE4 (13287): [2020.11.13-10.26.23:483][ 0]LogConfig: Setting CVar [[TaskGraph.EnablePowerSavingThreadPriorityReduction:1]]
D/UE4 (13287): [2020.11.13-10.26.23:483][ 0]LogConfig: Setting CVar [[r.Vulkan.Depth24Bit:1]]
D/UE4 (13287): [2020.11.13-10.26.23:500][ 0]LogAndroid: Warning: Failed to use native systrace functionality.
D/UE4 (13287): [2020.11.13-10.26.23:506][ 0]LogInit: Memory total: Physical=1360.31MB (2GB approx) Available=321.38MB PageSize=4.0KB
D/UE4 (13287): [2020.11.13-10.26.23:533][ 0]LogInit: Using OS detected language (de-DE).
D/UE4 (13287): [2020.11.13-10.26.23:533][ 0]LogInit: Using OS detected locale (de-DE).
D/UE4 (13287): [2020.11.13-10.26.23:536][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
D/UE4 (13287): [2020.11.13-10.26.23:539][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
D/UE4 (13287): ***** RequestedContentScaleFactor different 0.500000 != 1.000000, not using res cache (0)
D/UE4 (13287): [2020.11.13-10.26.23:638][ 0]LogAndroid: Mobile HDR: no
D/UE4 (13287): [2020.11.13-10.26.23:638][ 0]LogAndroidWindowUtils: Mobile HDR: no
D/UE4 (13287): [2020.11.13-10.26.23:638][ 0]LogAndroidWindowUtils: Setting Width=640 and Height=360 (requested scale = 0.500000)
D/UE4 (13287): [2020.11.13-10.26.23:683][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
D/UE4 (13287): [2020.11.13-10.26.23:684][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
D/UE4 (13287): [2020.11.13-10.26.23:699][ 0]LogAndroid: VulkanRHI will NOT be used:
D/UE4 (13287): [2020.11.13-10.26.23:699][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
D/UE4 (13287): [2020.11.13-10.26.23:699][ 0]LogAndroid: OpenGL ES will be used.
D/UE4 (13287): FPlatformOpenGLDevice:Init
D/UE4 (13287): AndroidEGL::InitSurface 0, 1
D/UE4 (13287): AndroidEGL::InitSurface, Using width: 640, height 360
D/UE4 (13287): [GameActivity] [JAVA] - SetDesiredViewSize width=640 and height=360
D/UE4 (13287): AndroidEGL::InitSurface, wnd: 0xb44af808, width: 640, height 360
D/UE4 (13287): AndroidEGL::CreateEGLSurface() Already initialized: 0xaf983140
D/UE4 (13287): [2020.11.13-10.26.23:705][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
D/UE4 (13287): [2020.11.13-10.26.23:705][ 0]LogRHI: Extension eglGetNextFrameIdANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:706][ 0]LogRHI: Extension eglGetCompositorTimingANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:706][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:707][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:707][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:707][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID NOT Available
D/UE4 (13287): [2020.11.13-10.26.23:709][ 0]LogRHI: Initializing OpenGL RHI
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: GL_VENDOR: ARM
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: GL_RENDERER: Mali-400 MP
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: OpenGL Extensions:
D/UE4 (13287): [2020.11.13-10.26.23:710][ 0]LogRHI: GL_EXT_debug_marker
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_texture_npot
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_vertex_array_object
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_EXT_compressed_ETC1_RGB8_sub_texture
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_standard_derivatives
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_EGL_image
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_OES_depth24
D/UE4 (13287): [2020.11.13-10.26.23:711][ 0]LogRHI: GL_ARM_rgba8
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_ARM_mali_shader_binary
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_depth_texture
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_packed_depth_stencil
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_vertex_half_float
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_EXT_blend_minmax
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_EGL_image_external
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_EGL_sync
D/UE4 (13287): [2020.11.13-10.26.23:712][ 0]LogRHI: GL_OES_rgb8_rgba8
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_EXT_discard_framebuffer
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_OES_get_program_binary
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_ARM_mali_program_binary
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_EXT_shader_texture_lod
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_EXT_robustness
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_OES_depth_texture_cube_map
D/UE4 (13287): [2020.11.13-10.26.23:713][ 0]LogRHI: GL_KHR_debug
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch_depth_stencil
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_OES_mapbuffer
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 12
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
D/UE4 (13287): [2020.11.13-10.26.23:714][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
D/UE4 (13287): [2020.11.13-10.26.23:715][ 0]LogRHI: Fragment shader lowp precision: 10
D/UE4 (13287): [2020.11.13-10.26.23:715][ 0]LogRHI: Fragment shader mediump precision: 10
D/UE4 (13287): [2020.11.13-10.26.23:715][ 0]LogRHI: Fragment shader highp precision: 0
D/UE4 (13287): [2020.11.13-10.26.23:716][ 0]LogRHI: Support for 4x MSAA detected
D/UE4 (13287): [2020.11.13-10.26.23:716][ 0]LogRHI: Image external enabled: ImageExternal100
D/UE4 (13287): [2020.11.13-10.26.23:717][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_TEXTURE_BUFFER_SIZE: 0
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 0
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_SAMPLES: 1
D/UE4 (13287): [2020.11.13-10.26.23:718][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
D/UE4 (13287): [2020.11.13-10.26.23:719][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
D/UE4 (13287): [2020.11.13-10.26.23:719][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
D/UE4 (13287): [2020.11.13-10.26.23:719][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
D/UE4 (13287): [2020.11.13-10.26.23:719][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
D/UE4 (13287): [2020.11.13-10.26.23:721][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
D/UE4 (13287): [2020.11.13-10.26.23:721][ 0]LogRHI: PLATFORM_ANDROID
D/UE4 (13287): [2020.11.13-10.26.23:721][ 0]LogAndroid: Unlocking android HW window during preinit.
D/UE4 (13287): [2020.11.13-10.26.23:723][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.YourCompany.SuperTableBall/files/ProgramBinaryCache/GLSL_ES2_EE389BBA8CEEB211973D9C49546994AD4A10F973
D/UE4 (13287): [2020.11.13-10.26.23:724][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
D/UE4 (13287): [2020.11.13-10.26.23:728][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
D/UE4 (13287): [2020.11.13-10.26.23:728][ 0]LogRHI: Display: Testing for shader compiler compatibility
D/UE4 (13287): [2020.11.13-10.26.23:750][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
D/UE4 (13287): [2020.11.13-10.26.23:751][ 0]LogRHI: Display: Testing for round() function availability
D/UE4 (13287): [2020.11.13-10.26.23:752][ 0]LogRHI: Warning: Failed to compile shader.
D/UE4 (13287): [2020.11.13-10.26.23:752][ 0]LogRHI: Warning: Using the round() function hack, because the vertex shader for round function test failed to compile.
D/UE4 (13287): [2020.11.13-10.26.23:896][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
D/UE4 (13287): [2020.11.13-10.26.24:011][ 0]LogSlate: Using FreeType 2.10.0
D/UE4 (13287): [2020.11.13-10.26.24:016][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
D/UE4 (13287): [2020.11.13-10.26.24:358][ 0]LogInit: Using OS detected language (de-DE).
D/UE4 (13287): [2020.11.13-10.26.24:359][ 0]LogInit: Using OS detected locale (de-DE).
D/UE4 (13287): [2020.11.13-10.26.24:361][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
D/UE4 (13287): [2020.11.13-10.26.24:362][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
D/UE4 (13287): [2020.11.13-10.26.24:364][ 0]LogTextLocalizationManager: Compacting localization data took 0.24ms
D/UE4 (13287): [2020.11.13-10.26.24:388][ 0]LogAssetRegistry: FAssetRegistry took 0.0194 seconds to start up
D/UE4 (13287): Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (13287): Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (13287): [2020.11.13-10.26.24:577][ 0]Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (13287): Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (13287): 0x00000000A0F67DC0 libUE4.so(0x0000000007E08DC0)!FOpenGLDynamicRHI::InitializeGLTexture(FRHITexture*, unsigned int, unsigned int, bool, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearValueBinding const&, FResourceBulkDataInterface*) []
D/UE4 (13287): 0x00000000A0F47EC8 libUE4.so(0x0000000007DE8EC8)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&)::{lambda()#1}::operator()() const []
D/UE4 (13287): 0x00000000A0F33530 libUE4.so(0x0000000007DD4530)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) []
D/UE4 (13287): 0x000000009E238814 libUE4.so(0x00000000050D9814)!RHICreateTargetableShaderResource2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, bool, bool, FRHIResourceCreateInfo&, TRefCountPtr<FRHITexture2D>&, TRefCountPtr<FRHITexture2D>&, unsigned int) []
D/UE4 (13287): 0x000000009E21FC58 libUE4.so(0x00000000050C0C58)!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) []
D/UE4 (13287): 0x000000009EBF6AAC libUE4.so(0x0000000005A97AAC)!FSystemTextures::InitializeCommonTextures(FRHICommandListImmediate&) []
D/UE4 (13287): 0x000000009EA38318 libUE4.so(0x00000000058D9318)!FRendererModule::InitializeSystemTextures(FRHICommandListImmediate&) []
D/UE4 (13287): 0x000000009EFAED58 libUE4.so(0x0000000005E4FD58)!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FViewportInfo&, FSlateWindowElementList&, FSlateDrawWindowCommandParams const&) []
D/UE4 (13287): 0x000000009EFE4364 libUE4.so(0x0000000005E85364)![Unknown]() []
D/UE4 (13287): 0x000000009CF1B3BC libUE4.so(0x0000000003DBC3BC)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
D/UE4 (13287): 0x000000009CF19D24 libUE4.so(0x0000000003DBAD24)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
D/UE4 (13287): 0x000000009E22A294 libUE4.so(0x00000000050CB294)!RenderingThreadMain(FEvent*) []
D/UE4 (13287): 0x000000009E28A328 libUE4.so(0x000000000512B328)!FRenderingThread::Run() []
D/UE4 (13287): 0x000000009CFB7D94 libUE4.so(0x0000000003E58D94)!FRunnableThreadPThread::Run() []
D/UE4 (13287): 0x000000009CF14F70 libUE4.so(0x0000000003DB5F70)!FRunnableThreadPThread::_ThreadProc(void*) []
D/UE4 (13287): 0x00000000B6D7DF24 libc.so(0x0000000000016F24)![Unknown]() []
D/UE4 (13287): 0x00000000B6D7BF44 libc.so(0x0000000000014F44)![Unknown]() []
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: === Critical error: ===
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error:
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: [Callstack] 0x00000000A0F67DC0 libUE4.so(0x0000000007E08DC0)!FOpenGLDynamicRHI::InitializeGLTexture(FRHITexture*, unsigned int, unsigned int, bool, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearValueBinding const&, FResourceBulkDataInterface*) []
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: [Callstack] 0x00000000A0F47EC8 libUE4.so(0x0000000007DE8EC8)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&)::{lambda()#1}::operator()() const []
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: [Callstack] 0x00000000A0F33530 libUE4.so(0x0000000007DD4530)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) []
D/UE4 (13287): [2020.11.13-10.26.24:578][ 0]LogAndroid: Error: [Callstack] 0x000000009E238814 libUE4.so(0x00000000050D9814)!RHICreateTargetableShaderResource2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, bool, bool, FRHIResourceCreateInfo&, TRefCountPtr<FRHITexture2D>&, TRefCountPtr<FRHITexture2D>&, unsigned int) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009E21FC58 libUE4.so(0x00000000050C0C58)!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009EBF6AAC libUE4.so(0x0000000005A97AAC)!FSystemTextures::InitializeCommonTextures(FRHICommandListImmediate&) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009EA38318 libUE4.so(0x00000000058D9318)!FRendererModule::InitializeSystemTextures(FRHICommandListImmediate&) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009EFAED58 libUE4.so(0x0000000005E4FD58)!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FViewportInfo&, FSlateWindowElementList&, FSlateDrawWindowCommandParams const&) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009EFE4364 libUE4.so(0x0000000005E85364)![Unknown]() []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009CF1B3BC libUE4.so(0x0000000003DBC3BC)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009CF19D24 libUE4.so(0x0000000003DBAD24)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009E22A294 libUE4.so(0x00000000050CB294)!RenderingThreadMain(FEvent*) []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009E28A328 libUE4.so(0x000000000512B328)!FRenderingThread::Run() []
D/UE4 (13287): [2020.11.13-10.26.24:579][ 0]LogAndroid: Error: [Callstack] 0x000000009CFB7D94 libUE4.so(0x0000000003E58D94)!FRunnableThreadPThread::Run() []
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error: [Callstack] 0x000000009CF14F70 libUE4.so(0x0000000003DB5F70)!FRunnableThreadPThread::_ThreadProc(void*) []
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D7DF24 libc.so(0x0000000000016F24)![Unknown]() []
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D7BF44 libc.so(0x0000000000014F44)![Unknown]() []
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error:
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error:
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error:
D/UE4 (13287): [2020.11.13-10.26.24:580][ 0]LogAndroid: Error:
D/UE4 (13287): [2020.11.13-10.26.24:584][ 0]LogAndroid: FAndroidMisc::RequestExit(1)
--------- beginning of system
^C
C:\Users\Christian>adb logcat -c

C:\Users\Christian>adb logcat -s UE4
--------- beginning of main
--------- beginning of system
V/UE4 (17380): [NetworkChangedManager] Network Available
D/UE4 (17380): Used memory before allocating anything was 60.18MB
D/UE4 (17380): In the JNI_OnLoad function
D/UE4 (17380): [JNI] - Failed to determine if app purchasing is enabled!
D/UE4 (17380): Path found as '/storage/emulated/0'
D/UE4 (17380): Font Path found as '/system/fonts/'
D/UE4 (17380): In the JNI_OnLoad function 5
D/UE4 (17380): Entering native app glue main function
D/UE4 (17380): Created event thread
D/UE4 (17380): Entered AndroidMain()
D/UE4 (17380): Entering event processing thread engine entry point
D/UE4 (17380): Prepared looper for event thread
D/UE4 (17380): Passed callback initialization
D/UE4 (17380): Passed sensor initialization
D/UE4 (17380): Controller interface supported
D/UE4 (17380): [GameActivity] Found DepthBufferPreference = 0
D/UE4 (17380): [GameActivity] Found bPackageDataInsideApk = 1
D/UE4 (17380): [GameActivity] Found ProjectName = SuperTableBall
D/UE4 (17380): [GameActivity] Found AppType =
D/UE4 (17380): [GameActivity] Found bHasOBBFiles = 1
D/UE4 (17380): [GameActivity] Found bVerifyOBBOnStartUp = false
D/UE4 (17380): [GameActivity] UI hiding set to false
D/UE4 (17380): [GameActivity] BuildConfiguration set to Development
D/UE4 (17380): [GameActivity] UseExternalFilesDir set to false
D/UE4 (17380): [GameActivity] PublicLogFiles set to false
D/UE4 (17380): [GameActivity] AllowIMU set to true
D/UE4 (17380): [GameActivity] SupportsVulkan set to false
D/UE4 (17380): [GameActivity] Using APK commandline
D/UE4 (17380): [GameActivity] Parsing commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (17380): [GameActivity] Hardware: sc8830
D/UE4 (17380): [GameActivity] ro.hardware: sc8830
D/UE4 (17380): [GameActivity] Memory: 1360 MB
D/UE4 (17380): [GameActivity] UseAffinity: false
D/UE4 (17380): [GameActivity] BigCoreMask: 0xffff
D/UE4 (17380): [GameActivity] LittleCoreMask: 0x0
D/UE4 (17380): [GameActivity] APK path: /data/app/com.YourCompany.SuperTableBall-1/base.apk
D/UE4 (17380): [GameActivity] OBB in APK: true
D/UE4 (17380): InternalFilePath found as '/data/data/com.YourCompany.SuperTableBall/files'
D/UE4 (17380): ExternalFilePath found as '/storage/emulated/0/Android/data/com.YourCompany.SuperTableBall/files'
D/UE4 (17380): App is running in Landscape
D/UE4 (17380): [GameActivity] Android version is 5.1.1
D/UE4 (17380): [GameActivity] Android manufacturer is samsung
D/UE4 (17380): [GameActivity] Android model is SM-J320FN
D/UE4 (17380): [GameActivity] Android build number is LMY47V.J320FNXXU0ARE1
D/UE4 (17380): [GameActivity] OS language is set to de_DE
D/UE4 (17380): [GameActivity] Debugger attached is false
D/UE4 (17380): [GameActivity] Used memory: 58830
D/UE4 (17380): [GameActivity] googleClient is valid
D/UE4 (17380): [GameActivity] ==============> GameActive.onCreate complete!
D/UE4 (17380): [GameActivity] Creating console command broadcast listener
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 17403, APP_EVENT_STATE_ON_START
D/UE4 (17380): [GameActivity] ==================================> Inside onStart function in GameActivity
V/UE4 (17380): [GameApp] App in foreground
D/UE4 (17380): Case APP_CMD_RESUME
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 17403, APP_EVENT_STATE_ON_RESUME
D/UE4 (17380): [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
D/UE4 (17380): [GameActivity] Registering sensor listeners
D/UE4 (17380): App is running in Landscape
D/UE4 (17380): [GameActivity] ==============> Resuming main init
D/UE4 (17380): APK Commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (17380): Final commandline: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (17380): Created sync event
D/UE4 (17380): [GameActivity] ==============> GameActive.onResume complete!
D/UE4 (17380): Mounted OBB in APK: /data/app/com.YourCompany.SuperTableBall-1/base.apk
D/UE4 (17380): Case APP_CMD_INIT_WINDOW
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 0, [width=1280, height=720], tid = 17403, APP_EVENT_STATE_WINDOW_CREATED
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 17403, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 17403, APP_EVENT_STATE_APP_ACTIVATED
D/UE4 (17380): LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 17403, APP_EVENT_RUN_CALLBACK
D/UE4 (17380): Project file not found: ../../../SuperTableBall/SuperTableBall.uproject
D/UE4 (17380): EGL Extensions:
D/UE4 (17380): EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable
D/UE4 (17380): FAndroidGPUInfo
D/UE4 (17380): AndroidEGL::InitSurface 1, 1
D/UE4 (17380): AndroidEGL::InitSurface, wnd: 0xb44af808, width: 8, height 8
D/UE4 (17380): AndroidEGL::CreateEGLSurface() 0xaf980040
D/UE4 (17380): AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 1280x720
D/UE4 (17380): LogPluginManager: Mounting plugin Paper2D
D/UE4 (17380): LogPluginManager: Mounting plugin AISupport
D/UE4 (17380): LogPluginManager: Mounting plugin LightPropagationVolume
D/UE4 (17380): LogPluginManager: Mounting plugin AnimationSharing
D/UE4 (17380): LogPluginManager: Mounting plugin SignificanceManager
D/UE4 (17380): LogPluginManager: Mounting plugin UObjectPlugin
D/UE4 (17380): LogPluginManager: Mounting plugin AssetManagerEditor
D/UE4 (17380): LogPluginManager: Mounting plugin FacialAnimation
D/UE4 (17380): LogPluginManager: Mounting plugin DatasmithContent
D/UE4 (17380): LogPluginManager: Mounting plugin VariantManagerContent
D/UE4 (17380): LogPluginManager: Mounting plugin AlembicImporter
D/UE4 (17380): LogPluginManager: Mounting plugin GeometryCache
D/UE4 (17380): LogPluginManager: Mounting plugin AutomationUtils
D/UE4 (17380): LogPluginManager: Mounting plugin ScreenshotTools
D/UE4 (17380): LogPluginManager: Mounting plugin BackChannel
D/UE4 (17380): LogPluginManager: Mounting plugin CharacterAI
D/UE4 (17380): LogPluginManager: Mounting plugin PlatformCrypto
D/UE4 (17380): LogPluginManager: Mounting plugin AndroidMedia
D/UE4 (17380): LogPluginManager: Mounting plugin ImgMedia
D/UE4 (17380): LogPluginManager: Mounting plugin MediaCompositing
D/UE4 (17380): LogPluginManager: Mounting plugin TcpMessaging
D/UE4 (17380): LogPluginManager: Mounting plugin UdpMessaging
D/UE4 (17380): LogPluginManager: Mounting plugin ActorSequence
D/UE4 (17380): LogPluginManager: Mounting plugin NetcodeUnitTest
D/UE4 (17380): LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
D/UE4 (17380): LogPluginManager: Mounting plugin OnlineSubsystem
D/UE4 (17380): LogPluginManager: Mounting plugin AndroidPermission
D/UE4 (17380): LogPluginManager: Mounting plugin OnlineSubsystemNull
D/UE4 (17380): LogPluginManager: Mounting plugin OnlineSubsystemUtils
D/UE4 (17380): LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
D/UE4 (17380): LogPluginManager: Mounting plugin AndroidMoviePlayer
D/UE4 (17380): LogPluginManager: Mounting plugin AppleImageUtils
D/UE4 (17380): LogPluginManager: Mounting plugin ArchVisCharacter
D/UE4 (17380): LogPluginManager: Mounting plugin AssetTags
D/UE4 (17380): LogPluginManager: Mounting plugin AudioCapture
D/UE4 (17380): LogPluginManager: Mounting plugin CableComponent
D/UE4 (17380): LogPluginManager: Mounting plugin CustomMeshComponent
D/UE4 (17380): LogPluginManager: Mounting plugin EditableMesh
D/UE4 (17380): LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
D/UE4 (17380): LogPluginManager: Mounting plugin GoogleCloudMessaging
D/UE4 (17380): LogPluginManager: Mounting plugin LocationServicesBPLibrary
D/UE4 (17380): LogPluginManager: Mounting plugin MobilePatchingUtils
D/UE4 (17380): LogPluginManager: Mounting plugin PhysXVehicles
D/UE4 (17380): LogPluginManager: Mounting plugin ProceduralMeshComponent
D/UE4 (17380): LogPluginManager: Mounting plugin RuntimePhysXCooking
D/UE4 (17380): LogInit: Using libcurl 7.46.0
D/UE4 (17380): LogInit: - built for arm-unknown-linux-androideabi
D/UE4 (17380): LogInit: - supports SSL with OpenSSL/1.0.1s
D/UE4 (17380): LogInit: - supports HTTP deflate (compression) using libz 1.2.8
D/UE4 (17380): LogInit: - other features:
D/UE4 (17380): LogInit: CURL_VERSION_SSL
D/UE4 (17380): LogInit: CURL_VERSION_LIBZ
D/UE4 (17380): LogInit: CURL_VERSION_IPV6
D/UE4 (17380): LogInit: CURL_VERSION_ASYNCHDNS
D/UE4 (17380): LogInit: CURL_VERSION_TLSAUTH_SRP
D/UE4 (17380): LogInit: CurlRequestOptions (configurable via config and command line):
D/UE4 (17380): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
D/UE4 (17380): LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
D/UE4 (17380): LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
D/UE4 (17380): LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
D/UE4 (17380): LogInit: - LocalHostAddr = Default
D/UE4 (17380): LogInit: - BufferSize = 65536
D/UE4 (17380): LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
D/UE4 (17380): LogOnline: OSS: Creating online subsystem instance for: GooglePlay
D/UE4 (17380): LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
D/UE4 (17380): LogOnline: OSS: Unable to create OnlineSubsystem module GooglePlay
D/UE4 (17380): LogOnline: OSS: Creating online subsystem instance for: NULL
D/UE4 (17380): LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
D/UE4 (17380): LogOnline: OSS: Creating online subsystem instance for: GooglePlay
D/UE4 (17380): LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
D/UE4 (17380): LogInit: Build: ++UE4+Release-4.24-CL-11590370
D/UE4 (17380): LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
D/UE4 (17380): LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
D/UE4 (17380): LogInit: Net CL: 10570792
D/UE4 (17380): LogInit: OS: Android (5.1.1), CPU: SM-J320FN, GPU: Mali-400 MP
D/UE4 (17380): LogInit: Compiled (32-bit): Feb 24 2020 16:12:40
D/UE4 (17380): LogInit: Compiled with Clang: 3.8.275480
D/UE4 (17380): LogInit: Build Configuration: Development
D/UE4 (17380): LogInit: Branch Name: ++UE4+Release-4.24
D/UE4 (17380): LogInit: Command Line:
D/UE4 (17380): LogInit: Base Directory:
D/UE4 (17380): LogInit: Installed Engine Build: 0
D/UE4 (17380): LogDevObjectVersion: Number of dev versions registered: 25
D/UE4 (17380): LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
D/UE4 (17380): LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
D/UE4 (17380): LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
D/UE4 (17380): LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
D/UE4 (17380): LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
D/UE4 (17380): LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
D/UE4 (17380): LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
D/UE4 (17380): LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
D/UE4 (17380): LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
D/UE4 (17380): LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
D/UE4 (17380): LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
D/UE4 (17380): LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
D/UE4 (17380): LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
D/UE4 (17380): LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
D/UE4 (17380): LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
D/UE4 (17380): LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
D/UE4 (17380): LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
D/UE4 (17380): LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
D/UE4 (17380): LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
D/UE4 (17380): LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
D/UE4 (17380): LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
D/UE4 (17380): LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
D/UE4 (17380): LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
D/UE4 (17380): LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
D/UE4 (17380): LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
D/UE4 (17380): LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
D/UE4 (17380): LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
D/UE4 (17380): LogInit: Object subsystem initialized
D/UE4 (17380): LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
D/UE4 (17380): [2020.11.13-11.21.17:119][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
D/UE4 (17380): [2020.11.13-11.21.17:121][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:121][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
D/UE4 (17380): [2020.11.13-11.21.17:122][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
D/UE4 (17380): [2020.11.13-11.21.17:122][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
D/UE4 (17380): [2020.11.13-11.21.17:122][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
D/UE4 (17380): [2020.11.13-11.21.17:123][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
D/UE4 (17380): [2020.11.13-11.21.17:123][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
D/UE4 (17380): [2020.11.13-11.21.17:123][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
D/UE4 (17380): [2020.11.13-11.21.17:124][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
D/UE4 (17380): [2020.11.13-11.21.17:124][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
D/UE4 (17380): [2020.11.13-11.21.17:124][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:124][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
D/UE4 (17380): [2020.11.13-11.21.17:125][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
D/UE4 (17380): [2020.11.13-11.21.17:125][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
D/UE4 (17380): [2020.11.13-11.21.17:125][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
D/UE4 (17380): [2020.11.13-11.21.17:126][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
D/UE4 (17380): [2020.11.13-11.21.17:126][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
D/UE4 (17380): [2020.11.13-11.21.17:126][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
D/UE4 (17380): [2020.11.13-11.21.17:127][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
D/UE4 (17380): [2020.11.13-11.21.17:127][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
D/UE4 (17380): [2020.11.13-11.21.17:127][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
D/UE4 (17380): [2020.11.13-11.21.17:127][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
D/UE4 (17380): [2020.11.13-11.21.17:128][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
D/UE4 (17380): [2020.11.13-11.21.17:128][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
D/UE4 (17380): [2020.11.13-11.21.17:128][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
D/UE4 (17380): [2020.11.13-11.21.17:129][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
D/UE4 (17380): [2020.11.13-11.21.17:129][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
D/UE4 (17380): [2020.11.13-11.21.17:129][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
D/UE4 (17380): [2020.11.13-11.21.17:130][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
D/UE4 (17380): [2020.11.13-11.21.17:130][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
D/UE4 (17380): [2020.11.13-11.21.17:130][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
D/UE4 (17380): [2020.11.13-11.21.17:131][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
D/UE4 (17380): [2020.11.13-11.21.17:131][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
D/UE4 (17380): [2020.11.13-11.21.17:131][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
D/UE4 (17380): [2020.11.13-11.21.17:131][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
D/UE4 (17380): [2020.11.13-11.21.17:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
D/UE4 (17380): [2020.11.13-11.21.17:132][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
D/UE4 (17380): [2020.11.13-11.21.17:132][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
D/UE4 (17380): [2020.11.13-11.21.17:132][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
D/UE4 (17380): [2020.11.13-11.21.17:133][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:1]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
D/UE4 (17380): [2020.11.13-11.21.17:134][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
D/UE4 (17380): [2020.11.13-11.21.17:135][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
D/UE4 (17380): [2020.11.13-11.21.17:135][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
D/UE4 (17380): [2020.11.13-11.21.17:135][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
D/UE4 (17380): [2020.11.13-11.21.17:135][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
D/UE4 (17380): [2020.11.13-11.21.17:138][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
D/UE4 (17380): [2020.11.13-11.21.17:138][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
D/UE4 (17380): [2020.11.13-11.21.17:138][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
D/UE4 (17380): [2020.11.13-11.21.17:138][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
D/UE4 (17380): [2020.11.13-11.21.17:138][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
D/UE4 (17380): [2020.11.13-11.21.17:139][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
D/UE4 (17380): [2020.11.13-11.21.17:140][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
D/UE4 (17380): [2020.11.13-11.21.17:141][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
D/UE4 (17380): [2020.11.13-11.21.17:142][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
D/UE4 (17380): [2020.11.13-11.21.17:143][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
D/UE4 (17380): [2020.11.13-11.21.17:144][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
D/UE4 (17380): [2020.11.13-11.21.17:145][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
D/UE4 (17380): [2020.11.13-11.21.17:146][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
D/UE4 (17380): [2020.11.13-11.21.17:146][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
D/UE4 (17380): [2020.11.13-11.21.17:146][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
D/UE4 (17380): [2020.11.13-11.21.17:146][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
D/UE4 (17380): [2020.11.13-11.21.17:146][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
D/UE4 (17380): [2020.11.13-11.21.17:147][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
D/UE4 (17380): [2020.11.13-11.21.17:147][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
D/UE4 (17380): [2020.11.13-11.21.17:147][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
D/UE4 (17380): [2020.11.13-11.21.17:147][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:151][ 0]LogAndroid: Mobile HDR: no
D/UE4 (17380): [2020.11.13-11.21.17:151][ 0]LogAndroidWindowUtils: Mobile HDR: no
D/UE4 (17380): [2020.11.13-11.21.17:151][ 0]LogAndroidWindowUtils: Setting Width=1280 and Height=720 (requested scale = 1.000000)
D/UE4 (17380): [2020.11.13-11.21.17:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:153][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
D/UE4 (17380): [2020.11.13-11.21.17:153][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:153][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:154][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
D/UE4 (17380): [2020.11.13-11.21.17:155][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
D/UE4 (17380): [2020.11.13-11.21.17:156][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
D/UE4 (17380): [2020.11.13-11.21.17:157][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:158][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
D/UE4 (17380): [2020.11.13-11.21.17:159][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
D/UE4 (17380): [2020.11.13-11.21.17:160][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
D/UE4 (17380): [2020.11.13-11.21.17:161][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
D/UE4 (17380): [2020.11.13-11.21.17:162][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
D/UE4 (17380): [2020.11.13-11.21.17:163][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
D/UE4 (17380): [2020.11.13-11.21.17:164][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
D/UE4 (17380): [2020.11.13-11.21.17:165][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
D/UE4 (17380): [2020.11.13-11.21.17:201][ 0]LogAndroid: Checking 35 rules from DeviceProfile ini file.
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: Default profile: Android_Default
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: GpuFamily: Mali-400 MP
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: GlVersion: OpenGL ES 2.0
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: VulkanAvailable: false
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: VulkanVersion: 0.0.0
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: AndroidVersion: 5.1.1
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: DeviceMake: samsung
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: DeviceModel: SM-J320FN
D/UE4 (17380): [2020.11.13-11.21.17:202][ 0]LogAndroid: DeviceBuildNumber: LMY47V.J320FNXXU0ARE1
D/UE4 (17380): [2020.11.13-11.21.17:203][ 0]LogAndroid: UsingHoudini: false
D/UE4 (17380): [2020.11.13-11.21.17:203][ 0]LogAndroid: Hardware: sc8830
D/UE4 (17380): [2020.11.13-11.21.17:203][ 0]LogAndroid: Chipset: unknown
D/UE4 (17380): [2020.11.13-11.21.17:225][ 0]LogAndroid: Selected Device Profile: [Android_Mali_4xx]
D/UE4 (17380): [2020.11.13-11.21.17:225][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mali_4xx]
D/UE4 (17380): [2020.11.13-11.21.17:227][ 0]LogHAL: Display: Platform has ~ 1 GB [1426391040 / 4294967296 / 2], which maps to Tiniest [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
D/UE4 (17380): [2020.11.13-11.21.17:227][ 0]LogInit: Going up to parent DeviceProfile [Android_Low]
D/UE4 (17380): [2020.11.13-11.21.17:227][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:0.5]]
D/UE4 (17380): [2020.11.13-11.21.17:227][ 0]LogConfig: Setting CVar [[r.ShadowQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
D/UE4 (17380): [2020.11.13-11.21.17:228][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:229][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
D/UE4 (17380): [2020.11.13-11.21.17:230][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
D/UE4 (17380): [2020.11.13-11.21.17:231][ 0]LogInit: Going up to parent DeviceProfile [Android]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[r.BloomQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
D/UE4 (17380): [2020.11.13-11.21.17:232][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:2]]
D/UE4 (17380): [2020.11.13-11.21.17:233][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
D/UE4 (17380): [2020.11.13-11.21.17:234][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
D/UE4 (17380): [2020.11.13-11.21.17:234][ 0]LogInit: Going up to parent DeviceProfile []
D/UE4 (17380): [2020.11.13-11.21.17:235][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:235][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
D/UE4 (17380): [2020.11.13-11.21.17:235][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:235][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConsoleManager: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
D/UE4 (17380): [2020.11.13-11.21.17:236][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:237][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
D/UE4 (17380): [2020.11.13-11.21.17:238][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConsoleManager: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:239][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConsoleManager: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConsoleManager: Setting the console variable 'r.LightShaftQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
D/UE4 (17380): [2020.11.13-11.21.17:240][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
D/UE4 (17380): [2020.11.13-11.21.17:241][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
D/UE4 (17380): [2020.11.13-11.21.17:242][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
D/UE4 (17380): [2020.11.13-11.21.17:243][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConsoleManager: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '0'
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SuperTableBall/Saved/Config/Android/Scalability.ini]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
D/UE4 (17380): [2020.11.13-11.21.17:244][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
D/UE4 (17380): [2020.11.13-11.21.17:245][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
D/UE4 (17380): [2020.11.13-11.21.17:246][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
D/UE4 (17380): [2020.11.13-11.21.17:246][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../SuperTableBall/Saved/Config/Android/Engine.ini]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Setting CVar [[r.VSync:1]]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Setting CVar [[TaskGraph.EnablePowerSavingThreadPriorityReduction:1]]
D/UE4 (17380): [2020.11.13-11.21.17:247][ 0]LogConfig: Setting CVar [[r.Vulkan.Depth24Bit:1]]
D/UE4 (17380): [2020.11.13-11.21.17:268][ 0]LogAndroid: Warning: Failed to use native systrace functionality.
D/UE4 (17380): [2020.11.13-11.21.17:273][ 0]LogInit: Memory total: Physical=1360.31MB (2GB approx) Available=390.99MB PageSize=4.0KB
D/UE4 (17380): [2020.11.13-11.21.17:300][ 0]LogInit: Using OS detected language (de-DE).
D/UE4 (17380): [2020.11.13-11.21.17:300][ 0]LogInit: Using OS detected locale (de-DE).
D/UE4 (17380): [2020.11.13-11.21.17:304][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
D/UE4 (17380): [2020.11.13-11.21.17:306][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
D/UE4 (17380): ***** RequestedContentScaleFactor different 0.500000 != 1.000000, not using res cache (0)
D/UE4 (17380): [2020.11.13-11.21.17:403][ 0]LogAndroid: Mobile HDR: no
D/UE4 (17380): [2020.11.13-11.21.17:404][ 0]LogAndroidWindowUtils: Mobile HDR: no
D/UE4 (17380): [2020.11.13-11.21.17:404][ 0]LogAndroidWindowUtils: Setting Width=640 and Height=360 (requested scale = 0.500000)
D/UE4 (17380): [2020.11.13-11.21.17:438][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
D/UE4 (17380): [2020.11.13-11.21.17:439][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
D/UE4 (17380): [2020.11.13-11.21.17:451][ 0]LogAndroid: VulkanRHI will NOT be used:
D/UE4 (17380): [2020.11.13-11.21.17:451][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
D/UE4 (17380): [2020.11.13-11.21.17:451][ 0]LogAndroid: OpenGL ES will be used.
D/UE4 (17380): FPlatformOpenGLDevice:Init
D/UE4 (17380): AndroidEGL::InitSurface 0, 1
D/UE4 (17380): AndroidEGL::InitSurface, Using width: 640, height 360
D/UE4 (17380): [GameActivity] [JAVA] - SetDesiredViewSize width=640 and height=360
D/UE4 (17380): AndroidEGL::InitSurface, wnd: 0xb44af808, width: 640, height 360
D/UE4 (17380): AndroidEGL::CreateEGLSurface() Already initialized: 0xaf980040
D/UE4 (17380): [2020.11.13-11.21.17:455][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
D/UE4 (17380): [2020.11.13-11.21.17:456][ 0]LogRHI: Extension eglGetNextFrameIdANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:456][ 0]LogRHI: Extension eglGetCompositorTimingANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:456][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:457][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:457][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:457][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID NOT Available
D/UE4 (17380): [2020.11.13-11.21.17:459][ 0]LogRHI: Initializing OpenGL RHI
D/UE4 (17380): [2020.11.13-11.21.17:459][ 0]LogRHI: GL_VENDOR: ARM
D/UE4 (17380): [2020.11.13-11.21.17:460][ 0]LogRHI: GL_RENDERER: Mali-400 MP
D/UE4 (17380): [2020.11.13-11.21.17:460][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0
D/UE4 (17380): [2020.11.13-11.21.17:460][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
D/UE4 (17380): [2020.11.13-11.21.17:461][ 0]LogRHI: OpenGL Extensions:
D/UE4 (17380): [2020.11.13-11.21.17:461][ 0]LogRHI: GL_EXT_debug_marker
D/UE4 (17380): [2020.11.13-11.21.17:461][ 0]LogRHI: GL_OES_texture_npot
D/UE4 (17380): [2020.11.13-11.21.17:462][ 0]LogRHI: GL_OES_vertex_array_object
D/UE4 (17380): [2020.11.13-11.21.17:462][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
D/UE4 (17380): [2020.11.13-11.21.17:462][ 0]LogRHI: GL_EXT_compressed_ETC1_RGB8_sub_texture
D/UE4 (17380): [2020.11.13-11.21.17:462][ 0]LogRHI: GL_OES_standard_derivatives
D/UE4 (17380): [2020.11.13-11.21.17:463][ 0]LogRHI: GL_OES_EGL_image
D/UE4 (17380): [2020.11.13-11.21.17:463][ 0]LogRHI: GL_OES_depth24
D/UE4 (17380): [2020.11.13-11.21.17:464][ 0]LogRHI: GL_ARM_rgba8
D/UE4 (17380): [2020.11.13-11.21.17:464][ 0]LogRHI: GL_ARM_mali_shader_binary
D/UE4 (17380): [2020.11.13-11.21.17:464][ 0]LogRHI: GL_OES_depth_texture
D/UE4 (17380): [2020.11.13-11.21.17:464][ 0]LogRHI: GL_OES_packed_depth_stencil
D/UE4 (17380): [2020.11.13-11.21.17:465][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
D/UE4 (17380): [2020.11.13-11.21.17:465][ 0]LogRHI: GL_OES_vertex_half_float
D/UE4 (17380): [2020.11.13-11.21.17:465][ 0]LogRHI: GL_EXT_blend_minmax
D/UE4 (17380): [2020.11.13-11.21.17:466][ 0]LogRHI: GL_OES_EGL_image_external
D/UE4 (17380): [2020.11.13-11.21.17:466][ 0]LogRHI: GL_OES_EGL_sync
D/UE4 (17380): [2020.11.13-11.21.17:466][ 0]LogRHI: GL_OES_rgb8_rgba8
D/UE4 (17380): [2020.11.13-11.21.17:466][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
D/UE4 (17380): [2020.11.13-11.21.17:467][ 0]LogRHI: GL_EXT_discard_framebuffer
D/UE4 (17380): [2020.11.13-11.21.17:467][ 0]LogRHI: GL_OES_get_program_binary
D/UE4 (17380): [2020.11.13-11.21.17:467][ 0]LogRHI: GL_ARM_mali_program_binary
D/UE4 (17380): [2020.11.13-11.21.17:468][ 0]LogRHI: GL_EXT_shader_texture_lod
D/UE4 (17380): [2020.11.13-11.21.17:468][ 0]LogRHI: GL_EXT_robustness
D/UE4 (17380): [2020.11.13-11.21.17:468][ 0]LogRHI: GL_OES_depth_texture_cube_map
D/UE4 (17380): [2020.11.13-11.21.17:468][ 0]LogRHI: GL_KHR_debug
D/UE4 (17380): [2020.11.13-11.21.17:469][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch
D/UE4 (17380): [2020.11.13-11.21.17:469][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch_depth_stencil
D/UE4 (17380): [2020.11.13-11.21.17:469][ 0]LogRHI: GL_OES_mapbuffer
D/UE4 (17380): [2020.11.13-11.21.17:469][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
D/UE4 (17380): [2020.11.13-11.21.17:470][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 12
D/UE4 (17380): [2020.11.13-11.21.17:470][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
D/UE4 (17380): [2020.11.13-11.21.17:470][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
D/UE4 (17380): [2020.11.13-11.21.17:471][ 0]LogRHI: Fragment shader lowp precision: 10
D/UE4 (17380): [2020.11.13-11.21.17:472][ 0]LogRHI: Fragment shader mediump precision: 10
D/UE4 (17380): [2020.11.13-11.21.17:472][ 0]LogRHI: Fragment shader highp precision: 0
D/UE4 (17380): [2020.11.13-11.21.17:473][ 0]LogRHI: Support for 4x MSAA detected
D/UE4 (17380): [2020.11.13-11.21.17:473][ 0]LogRHI: Image external enabled: ImageExternal100
D/UE4 (17380): [2020.11.13-11.21.17:474][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
D/UE4 (17380): [2020.11.13-11.21.17:474][ 0]LogRHI: GL_MAX_TEXTURE_BUFFER_SIZE: 0
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 0
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_SAMPLES: 1
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
D/UE4 (17380): [2020.11.13-11.21.17:475][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
D/UE4 (17380): [2020.11.13-11.21.17:476][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
D/UE4 (17380): [2020.11.13-11.21.17:476][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
D/UE4 (17380): [2020.11.13-11.21.17:476][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
D/UE4 (17380): [2020.11.13-11.21.17:476][ 0]LogRHI: PLATFORM_ANDROID
D/UE4 (17380): [2020.11.13-11.21.17:476][ 0]LogAndroid: Unlocking android HW window during preinit.
D/UE4 (17380): [2020.11.13-11.21.17:479][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.YourCompany.SuperTableBall/files/ProgramBinaryCache/GLSL_ES2_EE389BBA8CEEB211973D9C49546994AD4A10F973
D/UE4 (17380): [2020.11.13-11.21.17:479][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
D/UE4 (17380): [2020.11.13-11.21.17:484][ 0]LogRHI: Texture pool is 1000 MB (of 0 MB total graphics mem)
D/UE4 (17380): [2020.11.13-11.21.17:484][ 0]LogRHI: Display: Testing for shader compiler compatibility
D/UE4 (17380): [2020.11.13-11.21.17:494][ 0]LogRHI: Display: Shaders compile fine no need to enable hacks
D/UE4 (17380): [2020.11.13-11.21.17:494][ 0]LogRHI: Display: Testing for round() function availability
D/UE4 (17380): [2020.11.13-11.21.17:497][ 0]LogRHI: Warning: Failed to compile shader.
D/UE4 (17380): [2020.11.13-11.21.17:497][ 0]LogRHI: Warning: Using the round() function hack, because the vertex shader for round function test failed to compile.
D/UE4 (17380): [2020.11.13-11.21.17:628][ 0]LogMaterial: Verifying Global Shaders for GLSL_ES2
D/UE4 (17380): [2020.11.13-11.21.17:742][ 0]LogSlate: Using FreeType 2.10.0
D/UE4 (17380): [2020.11.13-11.21.17:745][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
D/UE4 (17380): [2020.11.13-11.21.18:074][ 0]LogInit: Using OS detected language (de-DE).
D/UE4 (17380): [2020.11.13-11.21.18:075][ 0]LogInit: Using OS detected locale (de-DE).
D/UE4 (17380): [2020.11.13-11.21.18:077][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
D/UE4 (17380): [2020.11.13-11.21.18:079][ 0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
D/UE4 (17380): [2020.11.13-11.21.18:082][ 0]LogTextLocalizationManager: Compacting localization data took 0.24ms
D/UE4 (17380): [2020.11.13-11.21.18:115][ 0]LogAssetRegistry: FAssetRegistry took 0.0274 seconds to start up
D/UE4 (17380): Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (17380): Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (17380): [2020.11.13-11.21.18:197][ 0]Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (17380): Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (17380): 0x00000000A0563DC0 libUE4.so(0x0000000007E08DC0)!FOpenGLDynamicRHI::InitializeGLTexture(FRHITexture*, unsigned int, unsigned int, bool, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearValueBinding const&, FResourceBulkDataInterface*) []
D/UE4 (17380): 0x00000000A0543EC8 libUE4.so(0x0000000007DE8EC8)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&)::{lambda()#1}::operator()() const []
D/UE4 (17380): 0x00000000A052F530 libUE4.so(0x0000000007DD4530)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) []
D/UE4 (17380): 0x000000009D834814 libUE4.so(0x00000000050D9814)!RHICreateTargetableShaderResource2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, bool, bool, FRHIResourceCreateInfo&, TRefCountPtr<FRHITexture2D>&, TRefCountPtr<FRHITexture2D>&, unsigned int) []
D/UE4 (17380): 0x000000009D81BC58 libUE4.so(0x00000000050C0C58)!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) []
D/UE4 (17380): 0x000000009E1F2AAC libUE4.so(0x0000000005A97AAC)!FSystemTextures::InitializeCommonTextures(FRHICommandListImmediate&) []
D/UE4 (17380): 0x000000009E034318 libUE4.so(0x00000000058D9318)!FRendererModule::InitializeSystemTextures(FRHICommandListImmediate&) []
D/UE4 (17380): 0x000000009E5AAD58 libUE4.so(0x0000000005E4FD58)!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FViewportInfo&, FSlateWindowElementList&, FSlateDrawWindowCommandParams const&) []
D/UE4 (17380): 0x000000009E5E0364 libUE4.so(0x0000000005E85364)![Unknown]() []
D/UE4 (17380): 0x000000009C5173BC libUE4.so(0x0000000003DBC3BC)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
D/UE4 (17380): 0x000000009C515D24 libUE4.so(0x0000000003DBAD24)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
D/UE4 (17380): 0x000000009D826294 libUE4.so(0x00000000050CB294)!RenderingThreadMain(FEvent*) []
D/UE4 (17380): 0x000000009D886328 libUE4.so(0x000000000512B328)!FRenderingThread::Run() []
D/UE4 (17380): 0x000000009C5B3D94 libUE4.so(0x0000000003E58D94)!FRunnableThreadPThread::Run() []
D/UE4 (17380): 0x000000009C510F70 libUE4.so(0x0000000003DB5F70)!FRunnableThreadPThread::_ThreadProc(void*) []
D/UE4 (17380): 0x00000000B6D7DF24 libc.so(0x0000000000016F24)![Unknown]() []
D/UE4 (17380): 0x00000000B6D7BF44 libc.so(0x0000000000014F44)![Unknown]() []
D/UE4 (17380): [2020.11.13-11.21.18:203][ 0]LogAndroid: Error: === Critical error: ===
D/UE4 (17380): [2020.11.13-11.21.18:204][ 0]LogAndroid: Error:
D/UE4 (17380): [2020.11.13-11.21.18:204][ 0]LogAndroid: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 397]
D/UE4 (17380): [2020.11.13-11.21.18:205][ 0]LogAndroid: Error: Texture format 'R32_UINT' not supported (sRGB=0).
D/UE4 (17380): [2020.11.13-11.21.18:205][ 0]LogAndroid: Error: [Callstack] 0x00000000A0563DC0 libUE4.so(0x0000000007E08DC0)!FOpenGLDynamicRHI::InitializeGLTexture(FRHITexture*, unsigned int, unsigned int, bool, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearValueBinding const&, FResourceBulkDataInterface*) []
D/UE4 (17380): [2020.11.13-11.21.18:205][ 0]LogAndroid: Error: [Callstack] 0x00000000A0543EC8 libUE4.so(0x0000000007DE8EC8)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&)::{lambda()#1}::operator()() const []
D/UE4 (17380): [2020.11.13-11.21.18:206][ 0]LogAndroid: Error: [Callstack] 0x00000000A052F530 libUE4.so(0x0000000007DD4530)!FOpenGLDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) []
D/UE4 (17380): [2020.11.13-11.21.18:206][ 0]LogAndroid: Error: [Callstack] 0x000000009D834814 libUE4.so(0x00000000050D9814)!RHICreateTargetableShaderResource2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, bool, bool, FRHIResourceCreateInfo&, TRefCountPtr<FRHITexture2D>&, TRefCountPtr<FRHITexture2D>&, unsigned int) []
D/UE4 (17380): [2020.11.13-11.21.18:207][ 0]LogAndroid: Error: [Callstack] 0x000000009D81BC58 libUE4.so(0x00000000050C0C58)!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) []
D/UE4 (17380): [2020.11.13-11.21.18:207][ 0]LogAndroid: Error: [Callstack] 0x000000009E1F2AAC libUE4.so(0x0000000005A97AAC)!FSystemTextures::InitializeCommonTextures(FRHICommandListImmediate&) []
D/UE4 (17380): [2020.11.13-11.21.18:208][ 0]LogAndroid: Error: [Callstack] 0x000000009E034318 libUE4.so(0x00000000058D9318)!FRendererModule::InitializeSystemTextures(FRHICommandListImmediate&) []
D/UE4 (17380): [2020.11.13-11.21.18:208][ 0]LogAndroid: Error: [Callstack] 0x000000009E5AAD58 libUE4.so(0x0000000005E4FD58)!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FViewportInfo&, FSlateWindowElementList&, FSlateDrawWindowCommandParams const&) []
D/UE4 (17380): [2020.11.13-11.21.18:209][ 0]LogAndroid: Error: [Callstack] 0x000000009E5E0364 libUE4.so(0x0000000005E85364)![Unknown]() []
D/UE4 (17380): [2020.11.13-11.21.18:209][ 0]LogAndroid: Error: [Callstack] 0x000000009C5173BC libUE4.so(0x0000000003DBC3BC)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
D/UE4 (17380): [2020.11.13-11.21.18:210][ 0]LogAndroid: Error: [Callstack] 0x000000009C515D24 libUE4.so(0x0000000003DBAD24)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
D/UE4 (17380): [2020.11.13-11.21.18:210][ 0]LogAndroid: Error: [Callstack] 0x000000009D826294 libUE4.so(0x00000000050CB294)!RenderingThreadMain(FEvent*) []
D/UE4 (17380): [2020.11.13-11.21.18:211][ 0]LogAndroid: Error: [Callstack] 0x000000009D886328 libUE4.so(0x000000000512B328)!FRenderingThread::Run() []
D/UE4 (17380): [2020.11.13-11.21.18:211][ 0]LogAndroid: Error: [Callstack] 0x000000009C5B3D94 libUE4.so(0x0000000003E58D94)!FRunnableThreadPThread::Run() []
D/UE4 (17380): [2020.11.13-11.21.18:212][ 0]LogAndroid: Error: [Callstack] 0x000000009C510F70 libUE4.so(0x0000000003DB5F70)!FRunnableThreadPThread::_ThreadProc(void*) []
D/UE4 (17380): [2020.11.13-11.21.18:212][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D7DF24 libc.so(0x0000000000016F24)![Unknown]() []
D/UE4 (17380): [2020.11.13-11.21.18:213][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D7BF44 libc.so(0x0000000000014F44)![Unknown]() []
D/UE4 (17380): [2020.11.13-11.21.18:213][ 0]LogAndroid: Error:
D/UE4 (17380): [2020.11.13-11.21.18:214][ 0]LogAndroid: Error:
D/UE4 (17380): [2020.11.13-11.21.18:215][ 0]LogAndroid: Error:
D/UE4 (17380): [2020.11.13-11.21.18:215][ 0]LogAndroid: Error:
D/UE4 (17380): [2020.11.13-11.21.18:227][ 0]LogAndroid: FAndroidMisc::RequestExit(1)
^C
C:\Users\Christian>