Build type: build from official source https://github.com/EpicGames/UnrealEngine.git
Build version: 4.11.2-0+UE4
Detailed description of the issue: I’m experiencing heavy flickering on large scale objects using UE4.11 which was not there during 4.10. The Windows version works fine without any issues on UE4.10 and UE4.11.
I’ve tried a couple of things to solve the issue but non of them worked:
- disable occlusion culling
- adjust bound scale of the object
- project rendering settings, optimizations, clear scene which did not change anything when set to disable but made it worth on “clear on far plane”
- far view plane set to 0
Running UE4 with opengl3 or opengl4 option didn’t change anything either.
UE4.10 left and UE4.11 right
Repro Steps
- create a new project with default scene / starter content
- change skybox scale to x1000 y1000 z1000
- leave all editor and engine setting at default
SysSpecs:
Linux 4.2.0-36-generic #42~14.04.1-Ubuntu SMP Fri May 13 17:27:22 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 4.3.0 NVIDIA 364.19
OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL version string: 4.5.0 NVIDIA 364.19
OpenGL shading language version string: 4.50 NVIDIA
logfile:
[link text][3]