Texture Filtering Mode “Pixelated” is bugged.

Summary

Setting texture filtering mode on each texture to “Pixelated” changes them in the editor but after saving and going to the listing preview page, the pixelated effect goes away despite the option still being selected.

What type of bug are you experiencing?

Other

Steps to Reproduce

Edit 3D settings in the new 3D viewer.
Click materials at the bottom of the window.
Click the “Show Advanced Panel” icon in the top right of the material window.
Click the material you want to edit.
On the “Base Color” panel, click on the “Texture Parameters” button.
Change “Filtering” to “Pixelated”.
Save changes.
Exit
The “Pixelated” texture filter does not work after exiting the viewer.

Expected Result

The “Pixelated” filtering mode should stay after being applied.

Observed Result

The “Pixelated” filtering mode is not staying after being applied.

Platform

Firefox browser.

Operating System

Windows 11.

Additional Notes

Please fix this bug or find a workaround before Fab launches. All of my assets rely on this pixelated style and they all look terrible without it.

hi @7LAMPSco, thank you for your report, we’ll look into this with the dev team.

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