Hello,
I’m having trouble exporting textures from RealityCapture (last version). I’m processing large datasets of detailed scenes, and I’m trying to create a textured OBJ model. The alignment and mesh generation seem to be working, but I’m not getting any PNG texture files.
I’ve tried many things including increasing texturingMaxTexturesCount, different texelSize values and I am using exportTexture=true and exportVertexColors=false.
Here is my current CLI code:
command = [
rc_path,
“-addFolder”, folder_path,
“-align”,
“-set”, “preselectorFeatures=80000”,
“-set”, “detectorSensitivity=high”,
“-set”, “imageOverlap=high”,
“-set”, “maxFeaturesPerImage=0”,
“-set”, “alignmentMethod=gpsPrior”,
“-set”, “gpsAccuracy=1.0”,
“-set”, “maxImageProjectionOverlap=1.0”,
“-calculateNormalModel”,
“-set”, “minDistance=0.001”,
“-set”, “closeHoles=true”,
“-set”, “holeSizeThreshold=50”,
“-set”, “closeHolesAdaptive=true”,
“-simplify”,
“-set”, “targetTriangleCount=30000000”,
“-set”, “maxEdgeLength=-1”,
“-unwrap”,
“-set”, “unwrappingStyle=fixedTexelSize”,
“-set”, “texelSize=0.01”,
“-set”, “exportTexture=true”,
“-set”, “texturingMaxResolution=8192”,
“-set”, “texturingMaxTexturesCount=10000”,
“-set”, “textureFileType=png”,
“-set”, “textureQuality=100”,
“-set”, “exportTextureColorsFileType=png”,
“-set”, “exportTextureColorsQuality=100”,
“-calculateTexture”,
“-exportModel”, “Model 1”, obj_path,
“-quit”,
“-clearCache”
]
Am I missing a setting that is preventing the PNG texture files from being exported alongside the OBJ model? Is there a setting that might be blocking texture export? I would expect to see .obj, .mtl, and .png files.
Any help would be appreciated.
Thanks,