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Texture displaying on object as one color.

I have a wood texture that I’m trying to apply to a StaticMeshActor and it displays as one color
Texture:
5159fcea93f38e7246f8b8094edaf1db9c02a86a.png

Object:
Screenshot_10.png

I’m new at this.

Looks like your object does not have any UV’s applied to it. To fix this go back to the program you used to model the object with and then add a UV’s to it.

Ok, thanks!