texture coordinates problems

good day good community

please see the attached pic. i applied one texture to the Kitchen units but it doesn’t stretch the same. help :frowning:

Hey there Philliano!

It appears you need to UV the mesh circled in red. This sort of stretching tends to happen when UVs are compressed. (i.e. What should be a face is in fact showing as an edge in the UV editor).

i still have the the same problem . i have two floor mesh same texture but the other one is squire and the other one is stretching

good people I’m sorted. World Aligned Texture did a magic. :cool: