Update Link for what the setup is but idk how I set this up when working with two UV channels:
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Can you also add a vertex node for the normal map just in case I need to fix it?
I’ve seen tutorials on YouTube but they aren’t doing what I need specifically.
So I basically have two UV channels for a model and I want to retain texel density in one while having the other scaled inside the 0-1 UV. I already have the UVs fine on the model, I just need to know how would it look like in the material editor if I have a roughness, diffuse, displacement, normal map using both channels to tile correctly using this method. This is the only method I need to use using this node.
Hope I’m not confusing you all, I just need to make sure the UV that is within the 0-1 is letting Unreal use that for lightmap baking and using my other UV scaled out for texel density at the same time with one texture set (normal, displacement, diffuse, and roughness, and if I had a metalness map, where would that replace (specular or roughness map?)). If someone can provide an image through Imgur of what that would look like, that would help A LOT