Texture Coordinate looks weird on my static mesh

Hey community i trust in your knowledge =)
Every one should know the “Textur Coordinate”-Node in thge Material Editor. Also see Picture “MAterialCube_Top-View” + “MaterialCube_Isometric-View”. On these pictures everything look right.

I have created a static mesh on my own. It’s also a cube but with the specific size of 32x32x32 UE-Units or just use the unit cm. The bevaoiur of the “Textur Coordinate”-Node is like this now (see picture: “StaticMesh32x32x32_Top-View” + “StaticMesh32x32x32_Ismetric-View”). The first picture shows everything right. That’s the top surface of the cube. The other sides don’t show the expexted UV-Texture.

Do anyone know the problem? Are the Vertex of my cube wrong?

Moreover i just want only to know, if there is a way to show the same UV-Texture on all surfaces of the cube?! =/

hre are the pics -.-’

Hello! Can you share UV and Material nodes? And also what exactly are you expecting?

Helleo Kehel18,

thank you for your interest.
The setup up of the Material is nothing special. See the pictures.
I expect, that the UV-Node project itself completly on my StaticMesh with the size 32x32x32 as seen in the Cube-Preview(MaterialCube).

Or do i have a wrong imagination about the UV-Coordinate-Space?! O.o
The result should be that my StaticMesh32 shows also the UV-Node → red 0-1 and green 0-1 on each surface. Besides do i have to scale the UV-Node?