Hey community i trust in your knowledge =)
Every one should know the “Textur Coordinate”-Node in thge Material Editor. Also see Picture “MAterialCube_Top-View” + “MaterialCube_Isometric-View”. On these pictures everything look right.
I have created a static mesh on my own. It’s also a cube but with the specific size of 32x32x32 UE-Units or just use the unit cm. The bevaoiur of the “Textur Coordinate”-Node is like this now (see picture: “StaticMesh32x32x32_Top-View” + “StaticMesh32x32x32_Ismetric-View”). The first picture shows everything right. That’s the top surface of the cube. The other sides don’t show the expexted UV-Texture.
Do anyone know the problem? Are the Vertex of my cube wrong?
Moreover i just want only to know, if there is a way to show the same UV-Texture on all surfaces of the cube?! =/