Texture compression via blueprint??

Is there a way to set maximum texture via blueprint? if so would it be cumbersome for mobile to compile those changes? i am setting up graphic settings menu, and i don’t see any changes from set texture quality blueprint.

There are nodes in the material that can change the node layout depending on the detected hardware. Also there are project settings limiting the texture size for mobile hardware. I’m not developing for mobile but that’s where I would look at. Start with developing for mobile in the unreal documentation.

Blueprint would be the wrong place to change it most likely.

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