Texture Completely Emissive?

Is there a way to make a texture material completely emissive while keeping the detail?

I cant get the emissive to work on the material properly, I basically just want it to be emissive without any thing affecting
the textures appearance and no Ambiance casting on it.

You can set the material to unlit and connect the texture to emissive color. However, post process effects like the tone mapper are still going to be applied to the result - that’s just how deferred rendering works

Alright thanks