Hello. I have seen a lot of debate on this topic and I am hoping for some clarification.
For channel packing textures for a character, what should I use.
I’ve seen comments saying you should always put your Roughness texture in the Green channel. Is that true?
I also noticed that after channel packing a texture, due to compression or some other reason I can’t understand, my end result looks different than if I just stick a dedicated Roughness texture into the Roughness channel output in my material. Somehow the values on my channel-packed texture is being changed.
I have the compression settings set to Masks (noSRGB) in the engine.
Thank you for any help!!