Texture bug in low texture area

How to solve this situation?

I’m using RC 1.5. Tried both visibility based and photo-consistency based texturing.

Hello ArchCro,
how do look images over that area? What were your texture settings? How does mesh look without texture on that place?

Mesh looks fine (photos+ scan combo), photos also looks fine…

Can you try to turn off the laser scans for texturing?
Also, can you try to use mosaicing based texturing?

I’ve tried texturing without scans, it’s same, no improvement. I can try mosaicing based texturing.

Can you show the print screen of aligned images over that area?