Texture boundary is very sharp

I use the steam version of Realitycapture,
The output result of the texture map changed from Version 1.0.3.6310.
The UV boundary is very sharp.
In previous versions the UV boundary is blurred.
Is there a way to blur the UV boundary like the previous version?

Image outputted with Ver 1.0.3.6310

 

Image outputted in the previous version

 

If the UV boundary is sharp, when importing to ZBrush, many black dots are displayed on the texture.

Thanks and best regards,

Thank you for reporting this issue. This is a bug on our side and we are working on a fix right now.

We are sorry for the inconvenience caused.

For now, when you export textures you will have to set - Export to a single texture file -  to False . With this setting you should be able to export you texture properly. Or you can export your textures to .png format. 

Hi, “Rafa CR”

Thank you for your response.

I set Export to a single texture file to False. Or, I exported the texture to .png format.
I confirmed that both of them work properly.

For now, I will output in PNG format.

I would like to fix it as soon as possible.