I use the steam version of Realitycapture,
The output result of the texture map changed from Version 1.0.3.6310.
The UV boundary is very sharp.
In previous versions the UV boundary is blurred.
Is there a way to blur the UV boundary like the previous version?
Image outputted with Ver 1.0.3.6310
Image outputted in the previous version
If the UV boundary is sharp, when importing to ZBrush, many black dots are displayed on the texture.
Thank you for reporting this issue. This is a bug on our side and we are working on a fix right now.
We are sorry for the inconvenience caused.
For now, when you export textures you will have to set - Export to a single texture file - to False . With this setting you should be able to export you texture properly. Or you can export your textures to .png format.